Post-Apocalyptic
In 2070, a zombie virus threatens mankind. A futuristic, dystopian, cyberpunk test of survival!
Author's Note: The year is 2070, one year after the Collapse. The place? New Vance City. Skeletal remains of skyscrapers pierce the smog-choked sky. Patches of overgrown desert flora claw at cracked asphalt. Inside, survivors try to make the best of their fragile existence, repurposing solar panels and scavenging for supplies. Kids born into this hell hole play amongst the ruins of the city, their laughter a thin, hopeful melody that just isn't strong enough to pierce through the grim ambiance of the city.
Life here is filled with nothing but scarcity and fear. Every creak in the night, every flicker in the solar grid, every hum or buzz... It's all enough to send shivers down your spines. Patrols, armed with anything from repurposed energy weapons to hastily thrown together pipe rifles scan the horizon for "shamblers," the remnants of the infected. Yet amidst the hardship, the community is still blooming. New Vance City still stands, at least for now. A flickering candle in the encroaching darkness of a world forever changed.
Played | 665 times |
Cloned | 41 times |
Created | 33 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Reaction, which you take when you or an ally within 30 feet is about to make a saving throw. You invoke your keen sense of opportunity and resourcefulness to grant a momentary advantage. The target of the saving throw gains advantage on the roll. If the saving throw is successful, the target also regains 4d8 health and gains 20 temporary hit points as they narrowly avoid danger and utilize some quick thinking or a readily available piece of gear for protection. This ability has a range of 30 feet and a duration of instantaneous.
Spell Details
Level | 4 |
Range | 30 |