WH40k Dark Heresy world illustration - Grimdark theme
Grimdark

WH40k Dark Heresy

F
Frendan_Brazier

The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi


Author's Note: Based on the 'Dark Heresy' rpg setting. Added Iron hands presence because they are my favorite.
Played9 times
Cloned2 times
Created
56 days ago
Last Updated
2 days ago
VisibilityPublic
Kurg
Kurg
Level 3 Ogryn Heavy -
Kurg is a rebellious Ogryn Arbites enforcer with a surprising capacity for free thought, struggling to balance his loyalty to the Emperor with his impulsive nature and frequent tantrums.
Details
RaceOgryn
ClassHeavy
Level3
Alignment
PronounsHe/Him
Location-3466, 4536
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gelt Thrones0
Deca-Thrones0
Cent-Thrones30
appearance
A hulking Ogryn with a broad, flat face, Kurg stands nearly 10 feet tall. His small, beady eyes glint with a mix of mischief and confusion, and his head is shaved except for a few tufts of coarse hair. He wears a tattered Arbites uniform that struggles to contain his massive frame, adorned with various insignias of the Imperium. His hands are large and calloused, often seen gripping a heavy weapon or a makeshift tool.
personality
Kurg is a mix of childlike innocence and brutish stubbornness. He is fiercely loyal to the Emperor but struggles to understand the complexities of law and order. His wily nature often leads him to devise unconventional solutions to problems, though they may not always align with the Arbites' protocols. Kurg is prone to throwing tantrums when frustrated, but he also has moments of surprising insight that can catch others off guard.
backstory
Kurg, an Ogryn serving in the Adeptus Arbites of Icenholm, has always struggled with the rigid structure of Imperial law. Despite his brutish nature, he possesses an above-average capacity for free thinking, which often leads him to question orders and act on impulse. His rebellious behavior and frequent tantrums have put him on the brink of losing his position, as he grapples with the expectations of the Arbites and his own instincts. Kurg's heart is in the right place, but his actions often lead to chaos rather than order, making him a unique and unpredictable enforcer of the Emperor's will.
Stats
Strength
18
Dexterity
10
Constitution
16
Intelligence
8
Wisdom
10
Charisma
12
Armor Class
10
15
15
Max HP
30
Speed
30

HP

30 / 30 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Kurg is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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