Grimdark
The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi
Author's Note: Based on the 'Dark Heresy' rpg setting. Added Iron hands presence because they are my favorite.
Played | 9 times |
Cloned | 2 times |
Created | 56 days ago |
Last Updated | 2 days ago |
Visibility | Public |
HP Range70 - 80 (Avg: 75)
AC15
XP1800
Description
Killa Kanz are small, bipedal combat walkers inhabited by ill-tempered Gretchin, designed for fast and dangerous assaults. Despite their primitive construction, they are equipped with a variety of ranged and melee weapons, making them formidable foes on the battlefield.
Details
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 70 - 80 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Close Combat Attack
The Killa Kan strikes with its snipping klaw, dealing 3d6 slashing damage to a target within melee range.
Ranged Attack
The Killa Kan fires its heavy weapon, dealing 2d10 piercing damage to a target within 120 feet.
Waddle of Cowardice
If the Killa Kan is hit by an attack, it must succeed on a DC 12 Wisdom saving throw or become frightened and waddle in circles for 1 round.