Grimdark
The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi
Author's Note: Based on the 'Dark Heresy' rpg setting. Added Iron hands presence because they are my favorite.
Played | 9 times |
Cloned | 2 times |
Created | 56 days ago |
Last Updated | 2 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC16
XP3900
Description
Warp Talons are corrupted Chaos Space Marines who have been twisted by their long exposure to the Immaterium. They can slice through dimensions, appearing from nowhere to strike terror into their foes before retreating back into their nightmarish home.
Details
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | understands Common and Abyssal but cannot speak |
Defenses
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw Slash
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 slashing damage.
Warp Flame Burst
The Warp Talon unleashes a burst of empyric flame in a 15-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Warp Strike
The Warp Talon can teleport up to 30 feet to an unoccupied space it can see, making a melee attack as part of this action.