WH40k Dark Heresy world illustration - Grimdark theme
Grimdark

WH40k Dark Heresy

F
Frendan_Brazier

The universe of Warhammer 40,000 is strongly dystopic, using elements from Gothic fantasy and Scifi


Author's Note: Based on the 'Dark Heresy' rpg setting. Added Iron hands presence because they are my favorite.
Played9 times
Cloned2 times
Created
56 days ago
Last Updated
2 days ago
VisibilityPublic
Weirdboy
CR 5Medium Humanoid
Weirdboy
HP Range70 - 80 (Avg: 75)
AC15
XP1800

Description

Weirdboyz are Ork psykers who absorb and channel psychic energy from their fellow Greenskins. They can unleash devastating blasts of Warp energy, but if they don't release this energy, they risk exploding, taking nearby Orks with them.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Psychic Overload

As a reaction, when the Weirdboy takes damage, he can release pent-up psychic energy in a 15-foot radius. Each creature in that area must make a DC 15 Constitution saving throw, taking 22 (5d8) psychic damage on a failed save, or half as much on a successful one.

Warp Blast

The Weirdboy unleashes a blast of Warp energy in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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