Inspired by the Iberia peninsula. It has politics, religion, the recent discovery of magic and more.
Played | 2 times |
Cloned | 0 times |
Created | 20 days ago |
Last Updated | 15 days ago |
Visibility | Public |

Outlaw
Outlaws are cunning individuals who thrive in the shadows, operating outside the law to achieve their goals. Whether as smugglers, bandits, or thieves, they rely on stealth, deception, and a keen understanding of the criminal underworld, often guided by their own moral code amidst the chaos of their chosen lifestyle.

Scholar
Scholars are dedicated individuals who pursue knowledge across various fields, including history, philosophy, and magic. Often found in libraries or serving as advisors, they wield their intellect to influence the world around them, using their vast understanding to solve problems and guide others.

Soldier/Guard
Soldiers and Guards are trained combatants dedicated to protecting their homeland, enforcing laws, or engaging in warfare. They can be part of a disciplined army, local militia, or mercenary group, with their loyalty often tied to their leaders or pay, embodying the spirit of duty and honor in their service.

Peasant
Peasants are the backbone of society, skilled in agriculture and animal husbandry. They lead simple, hardworking lives, often tied to the land they cultivate, and their status can vary from freeholders to serfs, reflecting their relationship with local lords and the land they call home.

Artisan
Artisans are skilled craftspeople who excel in their specialized trades, creating goods that range from weapons and armor to intricate textiles and pottery. Whether working independently or as part of a powerful guild, they take immense pride in their craftsmanship, often using their skills to enhance their communities and forge valuable connections with other adventurers.

Merchant
Merchants are shrewd and resourceful individuals who thrive in the world of trade, buying and selling goods to facilitate commerce across regions. From humble peddlers to wealthy trading company owners, they possess extensive knowledge of goods, trade routes, and market dynamics, making them invaluable in societies like the Azure Coast, Lionheart Empire, Sunstone Kingdom, and Malikate of Al-Andar, especially in bustling port cities and river towns.

Cleric
Clerics are devoted religious figures who serve various deities or philosophical creeds, offering spiritual guidance, leading ceremonies, and maintaining sacred spaces. Their characteristics vary widely, from ascetic scholars to charismatic leaders, and they often hold moral authority within their communities, influencing the lives of those around them through their faith and teachings.

Noble
Nobles are the ruling elite, born into privilege and wielding significant political and social power. They command respect and loyalty, leading armies, governing lands, and influencing the arts and commerce, with their status varying by region and lineage.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.