SuperHuman (OLD) world illustration - Supernatural theme
Supernatural

SuperHuman (OLD)

A
AverageNewbie

Earth, but with monsters, superhumans and...gods? Do what is need to turn strong and survive!


Author's Note: The old version of Superhuman. Lazy ass bum work.
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42 days ago
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1 days ago
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Archives of Bramon Xanthe

Archives of Bramon Xanthe

Narration and storytelling: Franz, i want that this world have a mystery and Scary story, making the players want to continuing playing the world, with a mysterious narration that casts fear and a ominous feeling to the readers, creating a enjoyable and mysterious adventure.

Archives of Bramon Xanthe 2

Archives of Bramon Xanthe 2

Infection: monsters have the primary function of multiplying, so, they gained the ability to infect any species of the universe, besides themselves. 80% of the humans are not sucessful enduring the infection, the 20% being turned into superhumans. However, there are monsters who have compatibility with certain humans, turning the chances bigger. In the story, make a unchangeble event a monster appears and infect the player (if human). Create a monster to infect them according to the character personality.

Archives of Bramon Xanthe 3

Archives of Bramon Xanthe 3

How Franz should narrate about evolutions and infections: when describing the infection, after the monster do its purpose of infecting, it leaves the human alone. This human will lose consiousness and their body will slowly be destroyed and reconstructed after. They wake up after some hours as a superhuman. Level up all the player stats to 10 or more, and change player race to Superhuman, along with the player class to power weaver. Evolution: make the player evolve just when they are superhumans and are with less than 10% health and losing an fight. They will start to see their primogenitor, eerie visions and words about it. The player shall make 1 Saving Throw. If they roll above 10, they evolve. if less, they have 2 more chances. If the other 2 are fails the player die.

Calm Walk park

Calm Walk park

a serene urban park tucked away from the bustling city streets. With its winding paths, lush greenery, and the gentle sound of rustling leaves, it offers a peaceful retreat for those seeking solitude or a quiet stroll.

Dr. Xanthe Library

Dr. Xanthe Library

A vast repository of knowledge, The Archive of Dr. Bramon Xante is a marvel of technology and architecture. Its immaculate white halls are illuminated by artificial lights, creating an otherworldly ambiance. The endless corridors and floors are lined with thick, new books, each containing invaluable information about monsters, superhumans, evolutions and many more. Its a private property of H.E.R.O. being only accessable to superhumans or related to the organization. No one knows how Bramon Xante has written so many books...

Guns selling Shop

Guns selling Shop

The section of guns selliny is a sleek, modern shop nestled in the heart of the bustling shopping district. It specializes in high-tech firearms and personal defense weapons, offering a wide range of pistols, knives, and cutting-edge gadgets designed for "personal defense"...most of them are used to assasination, however.

H.E.R.O. Training Rooms

H.E.R.O. Training Rooms

The H.E.R.O. Training Rooms are a state-of-the-art facility featuring polished white walls and sleek technological chambers. Inside, superhumans engage in intense virtual reality sparring sessions, battling to the death in a hyper-realistic digital arena, while others superhumans watch the action unfold on large screens throughout the room.

New York Docks

New York Docks

A bustling hub of activity during the day, the New York Docks are filled with towering shipping containers and sleek modern vessels. As the sun sets, the area transforms into a desolate landscape, where shadows loom large and the echoes of the day fade into an eerie silence.

Party House

Party House

An two-story wooden house located on a secluded street in New York, frequented by students of R&X University. By night, it transforms into a chaotic party hub filled with drugs, loud music, and blinding neon lights, with alcohol, drugs and more of these shits that cause a headache the next day. Very likely to occur a massacre someday by a monster attack.

R&X Classroom

R&X Classroom

The R&X Classroom is a vast auditorium designed for both teaching and studying, featuring rows of sleek, polished wooden desks. at the front, there's a giant screen where teachers...well, teach. Most of the students who got there with their money sleeps in class.

R&X Gymnasium

R&X Gymnasium

The R&X Gymnasium is the exclusive basketball arena of the university, known for its polished hardwood floors and vibrant team colors. It serves as a social hub for the athletic elite, where basketball players flaunt their skills and cheerleaders cheer them on, often leading to a competitive and sometimes toxic atmosphere.

S.I.N. Laboratory

S.I.N. Laboratory

The S.I.N. Laboratory, nestled within the S.I.N. Headquarters, is the domain of the enigmatic Thanos Xante. Its cold metal walls and tight, claustrophobic halls are lined with advanced technological tools, while the air is thick with the acrid stench of blood, hinting at the dark experiments conducted within.

Sewers of New York

Sewers of New York

A labyrinthine network of dark, humid tunnels beneath the giant city of New York, the sewers are filled with the echoes of dripping water and the distant scurrying of unseen creatures. The air is thick with the smell of damp earth and decay, while the walls are slick with moss and algae, casting an eerie green hue in the absence of light.

Shopping Fliperama

Shopping Fliperama

The Shopping Fliperama is a nostalgic arcade located in the heart of the Center Shopping. It features vintage games and decor that transport visitors back to a simpler time, making it a unique spot for those seeking a taste of the past. It shows sections and rows of machines to play.

The H.E.R.O. Containment Facility

The H.E.R.O. Containment Facility

The H.E.R.O. Containment Facility is a high-tech prison designed to hold and study powerful monsters. Its immaculate white corridors are lined with heavy, reinforced doors, each leading to a secure containment chamber monitored by advanced surveillance systems. The facility harnesses the natural energy emitted by the imprisoned creatures to power its operations, making it a hub of both research and containment.

The Mysterious Seller's Shop

The Mysterious Seller's Shop

Nestled in the heart of the bustling marketplace, The Mysterious Seller's Shop is a cramped yet enchanting space filled with an eclectic assortment of old trinkets, curiosities, and essential items. Dim yellow lights cast a warm glow over the myriad of boxes and dusty lamps, creating an atmosphere of intrigue that draws many people of different kind to see what this place is...

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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