World of Magic world illustration - High Fantasy theme
High Fantasy

World of Magic

A
AverageNewbie

At skythunder kingdom in a random experimental sector of Lighting Manor, try survive cultivating!


Author's Note: inspired in Sword god in a world of magic. Cultivate, grow in your realm and try survive at the skythunder kingdom...
Played3 times
Cloned0 times
Created
14 days ago
Last Updated
7 days ago
VisibilityPublic
Basic Metal Manipulation
1

Basic Metal Manipulation

This spell allows apprentice mages with a metal affinity to create with metal mana small amounts of metal, creating minor projectiles or sharp edges for attacks. The constant use of this spell drains the user's mana pool, with the drain varying based on the amount of metal created and the user's realm.

Basic lightning manipulation
1

Basic lightning manipulation

allows apprentice mages with a lightning affinity to conjure small bolts of lightning or thunderous charges, dealing minor damage to their foes. The spell can be cast repeatedly, but excessive use drains the user's mana pool, scaling with the intensity of the attacks and the user realm.

Basic light manipulation
1

Basic light manipulation

Light manipulation allows the caster to manipulate light into small, concentrated attacks that can blind foes or heal allies. The spell draws upon the user's vitality and mana, causing fatigue with each use, and its effects vary based on the caster's realm and mana pool.

Basic Dark Manipulation
1

Basic Dark Manipulation

This spell allows apprentice mages with a dark affinity to manipulate dark mana, creating small, shadowy projectiles that can be hurled at enemies. Each use drains a portion of the caster's mana pool, and the dark mana has a unique effect that saps the vitality of those it touches, while also obscuring their vision.

Basic Ice Manipulation
1

Basic Ice Manipulation

This spell allows apprentice mages with an affinity for ice to manipulate ice mana, creating small, sharp projectiles of ice to hurl at their foes. The constant use of this spell drains the user's mana pool, with the amount depending on the frequency of use and the user's realm.

Basic Water Manipulation
1

Basic Water Manipulation

This spell allows apprentice mages with water affinity to manipulate small amounts of water for various effects. Users can create minor water-based attacks or heal targets by channeling the water mana, which is intrinsically linked to microorganisms, thus promoting healing and vitality.

Basic Earth manipulation
1

Basic Earth manipulation

This spell allows apprentice mages with an affinity for earth to manipulate soil and stone, enabling them to create small structures or launch earthen projectiles. The spell's power is directly tied to the user's mana pool, with greater uses resulting in increased mana drain based on the user's realm and the complexity of the creation or attack.

Basic poison Manipulation
1

Basic poison Manipulation

This spell allows apprentice mages with a poison affinity to manipulate and create small attacks of poison using a blend of water and dark mana. The caster can conjure toxic projectiles that can be launched at enemies, causing lingering effects of poison damage over time.

Basic wind manipulation
1

Basic wind manipulation

Harness the power of the wind to create small, cutting blasts of air that can be directed at your foes. This spell allows apprentice mages with wind affinity to unleash a series of wind-based attacks, but frequent use can drain their mana pool significantly, depending on their realm and the intensity of the attacks.

Basic Fire Manipulation
1

Basic Fire Manipulation

Used by apprentice mages, This spell allows the caster to manipulate fire in its most basic form, creating small flames for attacks or utility purposes. While it can be used to ignite objects, create small fireballs, or provide light, excessive use can drain the caster's mana pool significantly. ONLY PEOPLES WITH FIRE AFFINITY CAN USE THIS.

Mind Access
0

Mind Access

the most basic spell of this world, being cast to train apprentice mages. It allows user to access the mind of a weaker or willingly person, checking their state of mind and seeing or repairing memories, if they are strong enough or stronger than the one who destroyed them..

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service