The world of Invincible takes place in a world full of superheroes, villains, criminals and aliens.
Played | 126 times |
Cloned | 8 times |
Created | 61 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Expert Acrobat
You gain unparalleled acrobatic prowess, allowing you to leap between obstacles and perform incredible feats of agility. For the duration of the spell, you can move through difficult terrain without penalty and gain advantage on all Acrobatics checks.

Expert Strategist
You gain tactical awareness in combat, allowing you to adapt your strategies on the fly. For the duration of the spell, you can grant yourself and allies within range a bonus to initiative rolls and the ability to reroll one failed attack or saving throw per turn.

Expert Marksmanship
You channel your inner marksman, allowing you to make a ranged attack with unparalleled precision, even while blinded. For the duration of the spell, you ignore disadvantage on ranged attack rolls and can target creatures within range as if you could see them clearly, dealing additional damage on a hit.

Peak Human Condition
The caster temporarily enhances their physical abilities to the peak of human potential, gaining extraordinary strength, speed, and agility. For the duration of the spell, the caster's physical capabilities are comparable to that of the most elite athletes, allowing them to perform incredible feats of athleticism and combat prowess.

Sixth Sense
Best Tiger taps into his heightened senses, allowing him to detect the presence of animals and environmental obstacles within a certain range, even when blindfolded. This spell grants him an intuitive awareness of his surroundings, enabling him to navigate through difficult terrain and avoid hidden dangers.

Charm of the Charismatic
You weave a spell of charm and persuasion, captivating the minds of those around you. Targets must succeed on a Charisma saving throw or become charmed by you for the duration, viewing you as a trusted friend and ally.

Instantaneous Shift
You teleport yourself and up to three willing creatures within 30 feet to a location you can see within 500 feet. The destination must be an unoccupied space, and you do not occupy the space in between during the transition.

Possession: Embrace
You transform into a smoke-like form, allowing you to infiltrate the minds of others. While in this form, you can attempt to control a target's actions, influencing their decisions and movements for a short duration.

Phasing
The caster transforms into a smoke-like form, becoming intangible and able to pass through solid objects. While in this state, the caster can move freely through barriers, avoiding physical attacks and obstacles.

Commanding Presence
You exude an aura of authority that compels those around you to follow your lead. Allies within range gain advantage on saving throws against being frightened or charmed, and enemies must succeed on a Wisdom saving throw or be compelled to obey your commands for the duration of the spell.

Genius Level Intellect
This spell grants the caster a temporary surge of natural intelligence, allowing them to think critically and solve complex problems with ease. For the duration of the spell, the caster gains advantage on Intelligence checks and saving throws, and can recall any information they have previously learned as if it were fresh in their mind.

Energy Projection
You unleash a powerful blast of energy from your central eye, targeting a creature within range. The energy blast deals significant damage and has the potential to knock the target back, disrupting their actions.

Gaseous Puppet
Transform into a gaseous form, allowing you to infiltrate a target's body. Once inside, you can control their actions for a limited time, turning them into a puppet to attack their allies or perform other actions as you see fit.

Fiery Cyclone
You conjure a swirling tornado of fire that engulfs your enemies in a devastating cyclone. The fiery winds deal damage and can knock back creatures caught within its radius.

Elemental Wrath
Unleash the fury of the elements, manifesting fire, storms, and molten magma to devastate your foes. You can transform your body into flames, teleport through existing fires, and summon elemental chaos to wreak havoc on the battlefield.

Dracula's Projection
You project an ethereal form of yourself, manifesting as a swarm of crows or a flickering flame. This projection can travel up to 1 mile away, allowing you to observe and interact with the environment without being physically present.

Dracula's Teleportation
This spell allows the caster to teleport themselves or an entire location to a known destination. While the caster can teleport themselves effortlessly, transporting a location drains a significant amount of their energy, requiring a period of rest or reliance on a magical orb to regain strength.

Master's Call
Invoke the ancient power of Dracula to command all creatures of the night. Upon casting this spell, you can issue a command to any number of undead, demons, and monstrous beings within a vast range, compelling them to obey your will. The command echoes in their minds, transcending distance and barriers, ensuring compliance with your directive.

Dracula's Resilience
You gain immunity to the typical weaknesses of vampires, including sunlight, holy symbols, holy water, staking, and decapitation. Upon death, your soul enters a limbo state, allowing you to await the reactivation of your body or the construction of a new one, effectively granting you a form of immortality.

Magic.
Channel the ancient magic of Dracula to imbue an object or creature with powerful enchantments. This spell allows the caster to enhance the abilities of an item or creature, granting them temporary magical properties or heightened senses, reminiscent of Dracula's own creations.

Avada Kedavra
A deadly curse that instantly kills the target upon impact, leaving no trace and causing no pain. The spell manifests as a blinding flash of green light, and it cannot be blocked or countered, only evaded.

Eternal Darkness
You unleash a powerful curse that envelops a target or an entire city in an impenetrable darkness, causing fear and despair. The affected area is shrouded in magical shadows, preventing light from penetrating and disorienting those within.

Cursed Physiology
You transform into a larger, stronger, and more resilient humanoid monster form for the duration of the spell. In this form, you gain enhanced physical abilities, including increased strength, durability, and unique monstrous traits that can intimidate foes and bolster your allies.

Size Alteration
You can increase your size by elongating your arms and legs, allowing you to reach greater distances and intimidate foes. This transformation lasts for a duration of 1 minute, during which you gain advantage on Strength checks and can make unarmed strikes with increased reach.

Shape-Shifter
This spell allows the caster to alter their physical form into any continuous shape they can imagine, from a simple object to a complex creature. The transformation lasts for up to one hour, during which the caster retains their intelligence and abilities, but gains the physical traits of the new form.

Inferno Surge
You channel the intense heat generated by your body, creating a wave of searing energy that radiates outward. All creatures within a 30-foot radius must make a saving throw or take fire damage, with the heat lingering to cause additional damage over time.

Lava Blast
You unleash a torrent of molten lava from your hands, engulfing your enemies in searing heat. The lava creates a hazardous area that can burn and hinder movement for those caught within its reach.

Stretchy Tentacles
You conjure a mass of magical tentacles that can reach out to grab, strangle, or throw your enemies. The tentacles can be directed to restrain a target, deal damage, or hurl them away, providing versatility in combat.

Electric Transmutation
Kursk transforms his body into pure electricity, allowing him to move at incredible speeds. While in this form, he can pass through small openings and avoid physical obstacles, leaving a trail of static energy in his wake.

Electrokinesis
Harness the power of lightning to create and launch bolts of electricity from your hands. These bolts can either restrain your opponents with a shocking grip or deal significant electrical damage, leaving them stunned and vulnerable.

Sorcery.
Channel the spirit of a dragon to resurrect a fallen ally. By performing a ritual, you transfer a fragment of a dragon's essence into the deceased, restoring them to life with enhanced vitality and resilience.

Isotope's Teleportation
Isotope conjures green rings of energy from his hands, allowing him to instantly transport himself and up to three willing creatures to a location he can see within range. The destination must be a place he is familiar with, and the rings shimmer with a vibrant glow as they envelop the targets before vanishing them from sight.

Enhanced Senses
You heighten your senses, gaining an extraordinary sense of smell that allows you to detect creatures and objects within a certain range. For the duration of the spell, you can identify the presence of creatures, track them, and discern their emotional state based on their scent.

Enhanced Vision
The caster gains heightened vision, allowing them to see in dim light as if it were bright light and in darkness as if it were dim light. Additionally, they can perceive invisible creatures and objects within a range of 60 feet, granting them an advantage on perception checks related to sight.

Iguana's Claws
You summon elongated, razor-sharp claws that extend from your fingers, allowing you to slash through flesh and even tough materials. The claws deal slashing damage and can cut through objects with ease, making them a versatile tool in combat and utility situations.

Regenerate Limb
This spell allows the caster to regenerate damaged or lost limbs over a period of one to three turns. The caster channels their magical energy to stimulate cellular growth and repair, restoring the limb to full functionality.

Toxikinesis
You gain the ability to exude potent alkaloid toxins from your skin, allowing you to poison enemies who come into contact with you. Any creature that touches you or hits you with a melee attack takes poison damage and must succeed on a Constitution saving throw or become poisoned for a duration.

Hand-to-hand-combat
Hand to hand combat, grants the caster unparalleled skill in hand-to-hand combat, providing advantage on all melee attack rolls and allowing them to add their proficiency bonus to unarmed strike damage. For the duration of the spell, the caster's unarmed strikes deal 1d6 bludgeoning damage and can be used to disarm opponents as a bonus action.

Master Tactician
You tap into your keen intellect to manipulate the battlefield, granting allies tactical advantages and hindering foes. For the duration of the spell, you can grant one ally a bonus to their next attack roll or saving throw, while imposing disadvantage on an enemy's next attack roll against you or an ally.

Titan's Fist
You channel your inner strength and combat prowess, enhancing your unarmed strikes with magical energy. For the duration of the spell, your unarmed strikes deal an additional 1d6 force damage and you gain advantage on attack rolls against creatures that are larger than you.

Enhanced Stamina
You channel your inner strength, enhancing your stamina for the duration of the spell. While active, you gain advantage on Constitution saving throws and can take one additional action on each of your turns, but you cannot use this action to cast a spell.

Enhanced Endurance
This spell grants the caster a temporary boost in resilience, allowing them to shrug off pain and continue fighting despite injuries. For the duration, the caster gains resistance to damage and advantage on saving throws against being incapacitated.

Titan's Resilience
You transform your skin into a rock-like exterior, gaining increased durability and resistance to damage. While in this form, your appearance becomes stony, and you gain temporary hit points, but your clothing remains unchanged.

Regenerative Healing Factor
This spell grants the target an extraordinary ability to heal from even the most grievous wounds in mere seconds. When activated, the target's body rapidly regenerates, allowing them to recover from conventional forms of harm, including cuts, bruises, and even broken bones, as if they were never injured at all.

Fire Breath
Unleash a torrent of flames in a 30-foot cone, dealing fire damage to all creatures in the area. The intense heat ignites flammable objects and can leave a lingering burn effect on those who fail to evade the flames.

Astral Dragon Projection
You project your soul out of your body, transforming it into a majestic Eastern dragon. While your physical form lies unconscious and vulnerable, your soul dragon can roam the astral plane, wreaking havoc and causing chaos.

Intangibility Infusion (Green Ghost)
You touch a willing creature, granting them the ability to become intangible for a short duration. While intangible, the target can pass through solid objects and is immune to all damage, but cannot interact with the physical world.

Picnokinesis (Green Ghost)
The caster manipulates atomic forces within their own body, allowing them to pass through solid matter while retaining their form and consciousness. This spell grants the ability to become weightless and intangible, making the caster immune to physical attacks and obstacles for the duration.

Ghost Mode
The caster transforms into an ethereal Green Ghost form, obscuring their facial features and becoming intangible at will. In this state, they can reduce their atomic mass to nearly zero while retaining their chemical properties and volume, allowing them to pass through solid objects and avoid physical attacks.

Superhuman Stamina (red rush)
You channel the essence of boundless energy, allowing you to move with incredible speed and endurance. For the duration of the spell, you gain advantage on all Dexterity checks and saving throws, and you can take an additional action on each of your turns, which can only be used to take the Dash action.

Superhuman Agility (Red Rush)
This spell enhances the caster's agility and reflexes, allowing them to move at incredible speeds and perform extraordinary feats of dodging and maneuvering. For the duration, the caster can evade attacks and move through difficult terrain without hindrance, as if time itself has slowed down for them.

Superhuman Perception (Red Rush)
You perceive the world at an accelerated rate, allowing you to react to events before they unfold for others. This heightened awareness grants you the ability to see incoming attacks and movements, giving you a significant advantage in combat and decision-making.

Supersonic Dash (Red Rush)
You tap into the power of superhuman speed, allowing you to move at supersonic velocities. For the duration of the spell, you can traverse great distances in the blink of an eye, becoming nearly undetectable to those around you. You can also carry one willing creature with you, but they must succeed on a Constitution saving throw or become nauseated after the journey.

Disguise.
Transform into any organic creature or humanoid, mimicking their appearance and voice. You retain your intelligence and abilities, but cannot use the special abilities of the creature you transform into.

Martian Shapeshift
Transform your body into an elastic form, allowing you to wrap around enemies or become paper-thin to evade attacks. This spell grants you enhanced mobility and the ability to restrain foes, making you a versatile combatant.

Hydrokinesis
You summon and manipulate water, shaping it into powerful streams that can be directed at your foes or used to create barriers. The water can be used to deal damage, restrain enemies, or provide cover, depending on your intent.

Aquatic Resilience
This spell grants the caster the ability to breathe underwater and survive indefinitely in aquatic environments. The caster's physiology adapts to allow for normal breathing both in water and on land, enabling them to traverse aquatic terrains without the need for air.

Duplicate (Duplicate Kate spell)
This spell allows the caster to create an endless number of duplicates of themselves, each capable of independent action. The duplicates last for up to 1 hour or until dismissed, and they retain all the caster's abilities and knowledge, making them perfect for overwhelming foes or completing multiple tasks simultaneously.

Battle Beast's Fury
Unleash the primal fury within, enhancing your strength and durability in battle. For the duration of the spell, you gain increased resilience and a surge of power, making you a formidable force on the battlefield.

Shotgun Blast (Rex Splode Spell.)
Rex Splode unleashes a barrage of pebbles in a cone-shaped area, dealing damage to all creatures within. The pebbles scatter widely, making it difficult for foes to evade the onslaught.

Blast (Rex Splode Spell)
You can transform a non-explosive items within range into a volatile explosive device. When detonated, it unleashes a powerful blast that damages all creatures in a specified area.

Immortality (Immortal Exclusive)
A passive ability that is always active. Immortality ensures the character will never die from old age or natural diseases. They have eternal youth and always remain in their physical prime at peak vitality.

Pink Wall Barrier (Atom Eve Spell)
You conjure a translucent pink barrier that can either protect you from incoming attacks or trap an enemy within its shimmering confines. The barrier is 10 feet high and can be shaped into a wall up to 30 feet long, providing cover or containment as needed.

Pink Armor (Atom Eve Spell)
You conjure a suit of translucent pink armor that envelops your body, providing exceptional protection while allowing for freedom of movement. The armor shimmers with a magical aura, granting you a boost to your defenses and a unique appearance that dazzles your foes.

Pink Blast (Atom Eve spell)
Unleash a barrage of pink, spear-like projectiles that pierce through the air towards your target. Each spear explodes on impact, dealing radiant damage and leaving a shimmering afterglow.

Quick Recovery (Allen the Alien exclusive)
This spell grants the target a surge of vitality and strength after surviving a near-death experience. For a short duration, the target gains enhanced physical abilities and resilience, making them a formidable force in battle.

Flight (Travel)
Allows the character to fly at a movement speed of 100ft x their level per turn for the next 24 hours. They can also make melee attacks from the air with a +2 to hit and a bonus 1d6+2 damage. They can take flight instantly but it takes 3 full turns to reach their max speed.

Enhanced Durability
Resistant to conventional weapons, blunt force, and environmental hazards. The character gets a bonus 50HP and a +5 added to their AC. This is a passive ability that is always active.

Enhanced Speed
The character can run an extra 100 feet x their character level per turn. They can also run up or down vertical surfaces and across the surface of water. This power is accumulative with any other speed attributes the character may possess. For example a level 15 speedster with a 30 speed and this ability could move 1,530 feet per turn. A limitation of such speed is that the character will become tired and fatigued within an hour. The increased speed requires friction and heat which leaves the character vulnerable to cold based attacks. Cold damage against you is rolled with advantage. Ice or other slick terrain requires a dexterity check.

Enhanced Strength
The character is able to lift and additional 100lbs per character level up to a max of an additional 2,000lbs. This is added to any other weight they are already capable of lifting. They also deal an additional +1 physical melee damage per character level up to a max of +20 damage.