Waterdeep world illustration - Fantasy theme
Fantasy

Waterdeep

S
Specimen1334

Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)


Author's Note: Sea, Field, North wards all finished, as with City of the Dead. (Location's and people) Nearly finished Trades ward. Adding npcs to factions last, however factions have been added. Custom npcs applied to trollskull manor.
Played1 times
Cloned0 times
Created
43 days ago
Last Updated
10 days ago
VisibilityPublic
Maaril
Maaril
Level 17 Human Wizard -
Maaril, a handsome and cunning human wizard, wields the Dragonstaff of Ahghairon from his tower in Waterdeep, using his power to manipulate dragons and adventurers alike for his own dark ambitions.
Details
RaceHuman
ClassWizard
Level17
Alignment
PronounsHe/Him
Location61, 212
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A handsome male human wizard with dark eyes and a pointy black beard, Maaril is often seen wearing dark green or purple robes that accentuate his imposing presence. His attire is adorned with intricate patterns that hint at his magical prowess, and he carries an air of authority and mystery wherever he goes.
personality
Maaril is cunning, ambitious, and manipulative, often using charm and intellect to achieve his goals. He is known for his eccentric behavior and enjoys the company of adventurers, though he often has ulterior motives. He is ruthless when it comes to acquiring power and does not hesitate to betray those close to him if it serves his interests. His dark sense of humor and penchant for theatrics make him a captivating figure, though his true intentions are often shrouded in mystery.
backstory
Maaril was a powerful mage in Waterdeep, known for his cunning and manipulation. He fostered at the House of Wonder and eventually betrayed his mentor to seize control of the Dragon Tower and the Dragonstaff of Ahghairon. With this staff, he could control the dragons entering Waterdeep, using this power to further his own ambitions. He was known for hosting extravagant parties for adventurers, often using their tales to send his minions to steal coveted magical items. His dealings with the Riddling Dragon and his black cat familiar, Frethian, added to his enigmatic persona. Maaril's life was marked by ambition, betrayal, and a thirst for power, ultimately leading to his mysterious disappearance after the Spellplague.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
16
Charisma
18
Armor Class
15
Max HP
120
Speed
30

HP

120 / 120 HP

XP

225,000225,000 XP264,999
Level 17
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service