Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)
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Demigod
Demigods are the weakest and most inexperienced of divine beings, often born from true deities. They possess limited powers, including immortality, immunity to various ailments, and the ability to grant spells to their followers. Demigods can communicate telepathically, project a field of divine energy for protection, and instill fear or awe in their enemies. They have control over their own realms and can revive the dead through their avatars or holy relics.

Stone Golem
Stone Golems are majestic constructs, crafted from a single piece of chiseled stone, standing at an impressive 9 feet tall and weighing around 2,000 pounds. These emotionless guardians serve their creators with unwavering loyalty, appearing as beautiful statues until commanded to act, and can be instructed to enter a dormant state, awakening only to defend against threats.

Poltergeist
Poltergeists are invisible undead beings, only perceivable by those with the ability to see the unseen. When visible, they appear as tattered, rag-clad humans bound in heavy chains, adorned with items symbolizing their malevolent past. Driven by a relentless desire to inflict suffering, they exude an aura of fear and confusion, unaware of their own demise, and are immune to holy water.

Rakshasa
Rakshasas are a dignified race of duplicitous outsiders, often reviled as devious sorcerers and political puppeteers. Standing 6 to 7 feet tall, they possess the ability to assume any humanoid form. Their true forms feature animalistic traits, such as tiger heads or reversed hands, and their eyes glimmer with infernal intellect. Masters of deceit, they manipulate the powerful while preying on the weak, indulging in the finest art and magic, and reveling in their cruel dominance over others.

Steel Dragon
Steel Dragons are a unique race that embodies the spirit of freedom and curiosity. They often take on human forms to interact with society, though they must revert to their dragon forms every few tendays to sustain themselves. Known for their amiable and witty nature, Steel Dragons oppose authoritarianism and often ally with adventurers who fight tyranny. Unlike other dragons, they favor investing in property and collecting art, antiquities, and magical items.

Half-Dragon
Half-dragons are formidable beings born from the union of a dragon and another creature, inheriting the majestic traits of their draconic parent. They possess a breath weapon, albeit less potent than a full dragon's, and are gifted with low-light vision and darkvision. Their skin or scales reflect the hue of their dragon lineage, providing natural armor against physical attacks. Immune to sleep and paralysis, half-dragons also gain an additional immunity based on their dragon type.

Spectator
Spectator are philosophical, five-eyed beings hailing from the Clockwork Nirvana of Mechanus. Ranging from 3 to 4 feet in height and weighing around 250 pounds, these rubbery-skinned guardians possess a main eye that can reflect spells back at their casters, along with four eyestalks capable of casting spells like paralysis and fear. Known for their loyalty and mild temperament, Spectatorkin prefer to engage in deep philosophical discussions, often retreating into contemplation for centuries.

Lizardfolk
The Lizardfolk, are semi-aquatic reptilian humanoids native to the marshes and swamps of Toril. Towering between 6 to 7 feet tall and weighing 200 to 250 pounds, they possess thick, scaly hides that provide natural armor, sharp claws, and non-prehensile tails for balance and swimming. With a primal connection to nature, they are omnivorous hunters who value food above all else, often engaging in tribal warfare to protect their territory.

Raptoran
Raptorans are tall, slender humanoids with angular, hawk-like features and white feathers that darken with age. They live in flocks of 40 to 80 members, governed by a chief, and build their communities in high, inaccessible places. As accomplished hunters, they revere nature and the moon, worshipping Tuilviel Glithien, the Queen of Air and Night. Raptorans can fly, a gift from the Elemental Plane of Air, and undergo a rite called the Walk of the Four Winds to determine their flying ability.

Yuan-ti Pureblood
Yuan-ti Purebloods are humanoid beings with subtle serpent-like features, including snake-like eyes, patches of scales, and forked tongues. They are masters of deception and manipulation, often living double lives as nobles or merchants while serving ancient serpent cults. With a natural resistance to magical manipulation and innate minor magic abilities, they navigate society with eerie grace, viewing emotions as weaknesses to be mimicked when necessary.

Moon Dog
Moon dogs are large, canine-like creatures standing about 3 feet tall at the shoulder, adorned with silvery fur and striking obsidian-black eyes. With opposable digits on their front paws, they can manipulate objects like hands, and their faces bear subtle human-like features, reflecting their relentless nature as hunters of evil while maintaining a friendly demeanor towards other good beings.

Kobold
Kobolds are small, draconic humanoids with rust-colored scales, known for their cunning and strong social bonds. Emerging from the Underdark, they often serve or worship dragons, using their draconic cries to empower allies and intimidate foes, while their unique legacies grant them skills in magic, survival, or cleverness.

Warforged
Warforged are sentient constructs, originally created as mindless soldiers for the Last War, now seeking their own identities and purposes. Composed of wood and metal, they possess the ability to feel pain and emotion, allowing them to forge deep connections with others, whether as loyal allies, ruthless combatants, or seekers of meaning in a world that once viewed them as mere tools.

Tortle
Tortles are adventurous beings who emerge from thick-shelled eggs, quickly mastering survival skills and forming deep bonds with their neighbors. With a profound respect for nature, they carry their homes on their backs, craft their own tools, and seek meaningful connections while worshipping the gods of other races under the sun and moon.

Tabaxi
Tabaxi are catlike humanoids driven by an insatiable curiosity to explore the world, collect artifacts, and share tales. Traveling in colorful troupes led by an elder, they perform in public squares, trading exotic goods and stories for intriguing items, though they may resort to discreet theft if necessary. These ultimate travelers prefer the safety of civilized realms, always seeking to uncover the world's wonders.

Genasi
Genasi are beings born of the union between mortals and genies, or as a result of exposure to elemental forces. They embody the essence of the Elemental Planes, possessing unique elemental traits that reflect their heritage, such as the ability to manipulate fire, water, earth, or air. Often feeling like outsiders in both the Material Plane and the elemental realms, genasi navigate their dual nature with a blend of curiosity and power.

Aarakocra
Aarakocra, or birdfolk, are avian humanoids hailing from the Elemental Plane of Air, known for their vibrant plumage and exceptional flying abilities. Standing around 5 feet tall, they possess sharp talons and a keen sense of freedom, often displaying bird-like mannerisms and a deep connection to the sky, making them agile scouts and fierce protectors of their tribes.
Giff
Giff are towering, broad-shouldered beings with hippo-like features, characterized by their smooth skin or short bristles. Believed to have originated from a now-legendary world, they are drawn to the Astral Plane, where they channel a divine spark from their forgotten creator gods, often leading to spirited debates over the pronunciation of their name.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.