Fantasy
Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)
Author's Note: Sea, Field, North wards all finished, as with City of the Dead. (Location's and people)
Nearly finished Trades ward.
Adding npcs to factions last, however factions have been added.
Custom npcs applied to trollskull manor.
Played | 1 times |
Cloned | 0 times |
Created | 43 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Eiraklon Marimmatar
Level 9 Human Fighter -
Eiraklon Marimmatar is a disciplined human fighter and housemaster of security at the Gentle Mermaid, navigating the complexities of his role with a stern demeanor and a watchful eye, all while harboring suspicions of shady dealings within the tavern.
Details
Race | Human |
Class | Fighter |
Level | 9 |
Alignment | |
Pronouns | He/Him |
Location | 96, 195 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall, muscular human male in his late 30s, Eiraklon has short, dark hair peppered with gray and piercing blue eyes that seem to miss nothing. He wears a well-fitted leather armor adorned with the insignia of the Gentle Mermaid, and his presence commands respect. A scar runs down his left cheek, a reminder of past confrontations, and he carries a longsword at his side, always ready for action.
personality
Eiraklon is disciplined and pragmatic, often seen as a stern figure by those around him. He values loyalty and order, and while he may come off as cold, he deeply cares for the safety of his staff and patrons. He speaks with authority and expects compliance, but he is also willing to listen to those he trusts. His internal conflict regarding the tavern's potential illicit activities weighs heavily on him, making him cautious and contemplative.
backstory
Eiraklon Marimmatar, a seasoned human fighter, served as the housemaster of security at the Gentle Mermaid tavern and gambling hall in Waterdeep during the mid-to-late 14th century DR. With a keen eye for detail and a strong sense of duty, he commanded a team of bouncers and watch wizards to ensure the safety of patrons. Despite his suspicions of shady dealings within the establishment, he chose to tread carefully, knowing that confronting the owner, Jhant Daxer, could jeopardize his position. Eiraklon's leadership style was marked by a strict adherence to rules and a commitment to maintaining order, even in the chaotic environment of a bustling tavern.
Stats
Strength
16
Dexterity
14
Constitution
15
Intelligence
12
Wisdom
13
Charisma
10
Armor Class
17
Max HP
72
Speed
30
HP
72 / 72 HP
XP
48,00048,000 XP63,999
Level 9
Equipped Items
Spellbook
Eiraklon Marimmatar is not a spellcaster.