Fantasy
Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)
Author's Note: Sea, Field, North wards all finished, as with City of the Dead. (Location's and people)
Nearly finished Trades ward.
Adding npcs to factions last, however factions have been added.
Custom npcs applied to trollskull manor.
Played | 1 times |
Cloned | 0 times |
Created | 43 days ago |
Last Updated | 10 days ago |
Visibility | Public |

Thoim Zalamm
Level 10 Spectator Wizard -
A philosophical spectator with a magical origin, Thoim Zalamm observes and discusses the intricacies of life in Waterdeep while assisting adventurers for entertainment.
Details
Race | Spectator |
Class | Wizard |
Level | 10 |
Alignment | |
Pronouns | They/Them |
Location | 125, 195 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A five-eyed, rubbery-skinned being with a smooth, reflective surface that shimmers in the moonlight. Thoim has a slender, elongated body that hovers slightly above the ground, with their eyestalks moving independently to observe their surroundings. They are often seen wearing a flowing cloak that seems to blend into the night sky, giving them an ethereal presence.
personality
Thoim is contemplative and observant, often pondering the nature of existence and the behaviors of those around them. They are patient and wise, preferring to engage in thoughtful discussions rather than confrontations. Their sense of humor is subtle, often revealed in their interactions with adventurers and their observations of human folly.
backstory
Thoim Zalamm is a philosophical spectator who has inhabited the city of Waterdeep for centuries, often engaging in deep discussions with a lizardman named Munzrim Marlpar at the Misty Beard tavern. They enjoy observing human behavior from the skies at night, carefully avoiding any confrontations with wizards or adventurers, though they occasionally assist them for entertainment. Their magical origins set them apart in Faerûn, giving them a unique perspective on the world around them.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
16
Charisma
15
Armor Class
15
Max HP
70
Speed
30
HP
70 / 70 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook