Waterdeep world illustration - Fantasy theme
Fantasy

Waterdeep

S
Specimen1334

Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)


Author's Note: Sea, Field, North wards all finished, as with City of the Dead. (Location's and people) Nearly finished Trades ward. Adding npcs to factions last, however factions have been added. Custom npcs applied to trollskull manor.
Played1 times
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Created
43 days ago
Last Updated
10 days ago
VisibilityPublic
Marcus Wands
Marcus Wands
Level 6 Human Bard -
A charming yet misguided nobleman turned bard, Marcus Wands, also known as Marco Volo, navigates the chaotic streets of Waterdeep with bravado, seeking acceptance while evading the consequences of his misdeeds.
Details
RaceHuman
ClassBard
Level6
Alignment
PronounsHe/Him
Location107, 174
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A young human bard with tousled dark hair and bright green eyes, Marcus dresses in flamboyant clothing adorned with colorful patterns. He carries a lute slung over his shoulder and has a mischievous grin that hints at his roguish nature. His noble heritage is evident in his refined features, but his scruffy demeanor and slightly disheveled appearance suggest a life of adventure and mischief.
personality
Marcus is an annoying, persistent, and brazen fellow, often coming off as overly confident. However, beneath this bravado lies a timid man who craves acceptance and friendship. He is likable once people get to know him, despite his lack of social skills. He often uses humor to deflect his insecurities and has a tendency to exaggerate his exploits.
backstory
Born into the Wands noble family of Waterdeep, Marcus quickly grew bored of his life. He rebelled against his family and took up the life of a rogue, believing himself to be a dashing outlaw. After a series of misadventures, including stealing the Dragonking's Eye and framing Volo, he found himself on the run from both the law and a powerful wizard. His journey led him to unexpected allies and dangerous foes, ultimately culminating in a divine encounter that changed his perspective on life and family. Now, with a newfound sense of purpose, he seeks to redeem himself and embrace his noble heritage.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
13
Wisdom
11
Charisma
18
Armor Class
14
Max HP
38
Speed
30

HP

38 / 38 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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