Waterdeep world illustration - Fantasy theme
Fantasy

Waterdeep

S
Specimen1334

Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)


Author's Note: Sea, Field, North wards all finished, as with City of the Dead. (Location's and people) Nearly finished Trades ward. Adding npcs to factions last, however factions have been added. Custom npcs applied to trollskull manor.
Played1 times
Cloned0 times
Created
43 days ago
Last Updated
10 days ago
VisibilityPublic
Dhaunryl Zalimbar
Dhaunryl Zalimbar
Level 10 Human Wizard -
Dhaunryl Zalimbar is a tall, gangly human wizard with a kind demeanor, who prefers the safety of books and research over adventuring, working as a service-mage in Waterdeep.
Details
RaceHuman
ClassWizard
Level10
Alignment
PronounsHe/Him
Location105, 129
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A tall, gangly human wizard with unkempt hair and round glasses perched on his nose. He wears simple robes adorned with subtle patterns of heraldic symbols, and his hands are often stained with ink from his sketches. His kind eyes reflect a gentle spirit, and he carries a satchel filled with books and parchment.
personality
Dhaunryl is kind-hearted and gentle, often speaking softly and hesitantly due to his shyness. He is deeply passionate about his studies and enjoys sharing his knowledge with those who ask, though he prefers to remain in the background rather than be the center of attention. His love for heraldry and mottoes reflects his appreciation for history and storytelling.
backstory
Dhaunryl Zalimbar was a tall and gangly human wizard who lived in Waterdeep during the mid-to-late 14th century DR. He worked as a service-mage at Aurora's Realms Shop, where he preferred the company of books and research over the dangers of adventuring. His kind demeanor and shyness made him a gentle soul, often found poring over tomes about heraldic devices and sketching badges he encountered in the bustling city. He memorized many of the mottoes he came across, finding joy in the stories they told.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
14
Charisma
12
Armor Class
12
Max HP
60
Speed
30

HP

60 / 60 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service