Fantasy
Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)
Author's Note: Sea, Field, North wards all finished, as with City of the Dead. (Location's and people)
Nearly finished Trades ward.
Adding npcs to factions last, however factions have been added.
Custom npcs applied to trollskull manor.
Played | 1 times |
Cloned | 0 times |
Created | 44 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Werewolf, Hybrid Form
CR 3•Medium Humanoid

HP Range27 - 90 (Avg: 59)
AC12
XP700
Details
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Defenses
Armor Class | 12 |
HP Range | 27 - 90 (Avg: 59) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Multiattack
The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).