Fantasy
Waterdeep. Ai gen prompted from the realms wiki for all canon locations and people. (Eventually)
Author's Note: Sea, Field, North wards all finished, as with City of the Dead. (Location's and people)
Nearly finished Trades ward.
Adding npcs to factions last, however factions have been added.
Custom npcs applied to trollskull manor.
Played | 1 times |
Cloned | 0 times |
Created | 43 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Giant Scorpion
CR 3•Large Beast

HP Range21 - 84 (Avg: 53)
AC15
XP700
Details
Size | Large |
Type | Beast |
CR | 3 |
XP | 700 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 21 - 84 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.