Modern
The small town of Havenridge, MO nestled in the Ozarks hides secrets
Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town.
Tone and Themes
Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl.
Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure.
Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played | 3 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Talisman of the Sphere
Legendary•Gear (Wondrous Items)

Weight1.00 lb.
Description
When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. In addition, when you start your turn with control over a sphere of annihilation, you can use an action to levitate it 10 feet plus a number of additional feet equal to 10 × your Intelligence modifier.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Legendary |
Weight | 1.00 lb. |
Cost | 0 Dollar Bills |