Modern
The small town of Havenridge, MO nestled in the Ozarks hides secrets
Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town.
Tone and Themes
Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl.
Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure.
Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played | 3 times |
Cloned | 1 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Armor of Vulnerability
Rare•Armor (Armor)

Weight65.00 lb.
Description
Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. ***Curse.*** This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
Details
Type | Armor |
Category | Armor |
Rarity | Rare |
Weight | 65.00 lb. |
Cost | 0.00 Dollar Bills |