Modern
The small town of Havenridge, MO nestled in the Ozarks hides secrets
Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town.
Tone and Themes
Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl.
Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure.
Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played | 3 times |
Cloned | 1 times |
Created | 13 days ago |
Last Updated | 13 days ago |
Visibility | Public |

HP Range22 - 22 (Avg: 22)
AC12
XP200
Description
A buzzing cloud of oversized ticks, engorged with stolen blood, drawn to Havenridge by the vampires’ presence. They lurk in the Hollow Woods or near the Old Miller Farm, feeding on livestock and stragglers. Their bites leave victims weak and pale, perfect prey for Voss’s brood.
Details
Size | Tiny |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 22 - 22 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bites
Melee Weapon Attack: +4 to hit, reach 0 ft., one target in swarm’s space. Hit: 10 (4d4) piercing damage, or 5 (2d4) if swarm is below half HP. If hit, target must succeed on a DC 10 Con save or lose 1d4 HP at the start of its next turn (blood drain).