Modern
The small town of Havenridge, MO nestled in the Ozarks hides secrets
Author's Note: Havenridge, Missouri (population ~1,200), is a quiet town in the rolling hills near the Ozarks—a place of grain silos, Friday night football, and unspoken secrets. Beneath its sleepy surface, a hidden threat has taken root: a cabal of vampires, led by a cunning patriarch, has been manipulating the town for decades. Feeding on its people, controlling key figures, and covering their tracks, they’ve kept Havenridge as their private hunting ground. Recently, their grip has tightened—disappearances are up, strange markings appear on livestock, and a pervasive dread hangs in the air. The players, whether locals or newcomers, stumble into this bloody mystery and must unravel the vampires’ hold before the town becomes a ghost town.
Tone and Themes
Modern Horror: Everyday life meets visceral terror—think Salem’s Lot with a Missouri drawl.
Vampire Conspiracy: The undead aren’t just monsters; they’re schemers with tendrils in the town’s power structure.
Survival Stakes: The PCs fight to save their community from a slow, predatory drain.
Played | 3 times |
Cloned | 1 times |
Created | 14 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Sequester
Transmutation•Level 7

Description
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Spell Details
Level | 7 |
Range | 1 |