DnD world with playable Artificer and extra spells and races. 1300s~1600s technology.
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Created | 9 days ago |
Last Updated | 9 days ago |
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Druid - Circle of Stars
The Circle of Stars druids draw power from constellations, weaving starlight into their magic. They can manifest starry forms, like the Archer for ranged attacks, the Chalice for healing, or the Dragon for flight. Their Guiding Bolt spell pierces foes, and they can read celestial omens for guidance. They are seers and healers, channeling the cosmos's vast energy to aid their allies and confound their foes.

Grim Reaper
The Grim Reaper is a shadowy figure that blends the agility and cunning of a rogue with the disciplined martial prowess of a monk. Wielding dual scythes, they dance through the battlefield with deadly grace, striking fear into the hearts of their enemies while harnessing the power of shadows to enhance their stealth and mobility.
Juggernaut
Unstoppable warriors, wielding immense strength and resilience to overpower any foe.
Vampire Guardian
The Vampire Guardian class blends martial combat, necromancy, and vampiric powers. Specializing in raising undead minions, life-draining magic, and overwhelming strength, they dominate the battlefield. With the ability to regenerate, resist most physical harm, and command legions of the dead, Vampire Guardians are a terrifying presence. Their vampiric nature grants superior agility, regenerative healing, and control over life and death, making them near-immortal protectors of the undead.
Laborer
The Laborer is a versatile class specializing in manual labor and construction tasks. Skilled in the use of various tools and equipment, they excel at building, repairing, and maintaining structures, adapting quickly to new technologies and methods. With a focus on teamwork and safety, Laborers are invaluable on any construction site, providing essential support to tradesmen and ensuring projects are completed efficiently and effectively.
Weapons Master
Weapons Masters, typically dark elves are unparalleled combatants who excel in the art of dual wielding. With their expertise, they gain an additional attack, enhanced accuracy, increased defense, and deal devastating damage while also improving their agility and athleticism in battle. They can enter an acrobatic like dance that wears down their opponents, although the Weapons Master suffers fatigue afterwards and must rest.
Yin Mage
Masters of subtlety and suppression, Yin Mages wield the power of void, gravity, and decay. Their magic bends space, manipulates fear, curses foes, and slowly crushes opposition under unseen weight. Rather than raw destruction, they suffocate and unravel. Darkness answers their call, and space itself twists to their will. Yin Mages are often quiet and deliberate — for their power is not loud, but inevitable.
Monk - Way of the Astral Self
Monks of the Astral Self manifest their ki as spectral limbs, extending their reach and power. They conjure an astral self, channeling cosmic energy for enhanced strikes and senses. Their arms become weapons, allowing for grappling and far-reaching blows. They gain heightened perception, seeing through illusions and sensing unseen threats. They embody the vastness of the astral plane, projecting a fearsome, otherworldly presence.
Fighter - Banneret
A Banneret inspires allies, a noble warrior bolstering comrades with rallying cries and tactical acumen. They lead from the front, their presence a beacon of hope, granting temporary hit points and advantage through inspiring surges. Their martial prowess is amplified by their ability to coordinate and uplift those around them, turning the tide of battle with strategic support and unwavering resolve.

Time Shifter
Time Shifters are enigmatic beings who manipulate the fabric of time and space, allowing them to traverse the fourth dimension and access various planes of existence. With their unique abilities, they can alter the flow of time, bend reality, and influence events across the multiverse, making them formidable allies and dangerous foes.
Civilian
The Civilian class represents individuals who navigate the world without the protection or training of armed forces. They possess unique skills in diplomacy, resourcefulness, and survival, allowing them to influence events from the shadows and support their allies in unconventional ways. While not combatants, they can engage in clever tactics and use their knowledge of the law and society to manipulate situations to their advantage.

Eldritch Knight
The Eldritch Knight is a master of both martial combat and arcane magic, blending swordplay with spellcasting to outmaneuver and outsmart foes. They harness the power of the arcane to enhance their physical abilities and unleash devastating spells, making them versatile warriors on the battlefield.

Primordial Class
The Primordial Class represents a new breed of beings, born from the ashes of a post-apocalyptic world. Anomalous and not supposed to exist, with mutations that grant them unimaginable powers, they can manipulate the very fabrics of multiversal reality, making them feared by the remnants of humanity. These apex "superhumans" are whispered about in dark corners, their existence a myth to many, yet their abilities are a force that can reshape the very multiverse itself. Primordial > Titan

Jester
The Jester is a whimsical trickster who uses humor and deception to confound foes and entertain allies. With a blend of magic and acrobatics, they can manipulate the battlefield, create illusions, and inspire laughter, turning the tide of combat with their unpredictable antics.
Scientist
The Scientist is a class dedicated to the pursuit of knowledge and the application of scientific principles in a fantastical world. They utilize their intellect and research skills to create potions, devise gadgets, and manipulate the natural world through experimentation. With a focus on innovation and discovery, Scientists can adapt their abilities to various fields, whether it be alchemy, engineering, or biology, making them versatile allies in any adventuring party.
The Hexblade
Hexblades are warlocks that made their pact with a mysterious entity from the Shadowfell – a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is the most notable of these weapons, which have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell.
Druid - Circle of Wildfire
Druids of the Circle of Wildfire embrace destruction's rebirth. They channel flames, summoning a Spirit of Wildfire, a fiery companion. They use blazes to heal and scorch, seeing fire as a force of renewal, not just ruin. Their magic weaves ash and ember, igniting growth from devastation.
Blood Hunter
Warriors who sacrifice their own vitality to wield dark magic and hunt the supernatural.
Machine Cultist
They excel at repairing, enhancing, and controlling mechanical devices.
Jujutsu Sorcerer
Jujutsu Sorcerers (Jujutsushi?) are individuals secretly trained and employed by the government of Japan to defend humanity from cursed spirits. Humans capable of using jujutsu are colloquially known as Sorcerers (Jutsushi?), and the prefix jujutsu is often used to signify alliance with the School of Jujutsu. Jujutsu sorcerers who use their powers for criminal purposes such as murder are called Curse Users (Jusoshi?) while humans who do not use jujutsu are called Non-Sorcerers (Hijutsushi?).
Fighter - Arcane Archer
An Arcane Archer, a Fighter subclass, blends martial prowess with magical archery. They imbue arrows with arcane energy, enabling effects like seeking shots, bursting blasts, or magical bindings. Their skill lies in precise, magically enhanced archery, offering versatile battlefield control and damage. They are masters of ranged combat, weaving magic into each shot.
Inquisitor
They possess a combination of combat skill, psychic powers, and a deep connection to the faith of the Imperium.
Slayer
Warriors who sacrifice thier HP for unique booms in power or to bring woe to enemies: -25hp for lifesteal for the next 8 hours. -3hp to gain +1 to hit and +1 to damage to your next attack (can be upgraded with an additional-2hp for every +1/+1) -10hp to turn your weapon attacks into magical weapons so you can harm spirits -10hp for every additional point of Armor class for the next hour. -2hp for every proficiency bonus point to add to skill checks
Artificer
A magical tinkerer who specializes in combining the scientific with the magical. Masters of creating magical items, gear or concoctions.
Arcane Trickster
Magical Rogues who use magic to befuddle enemies even steal spells.
Wizard
Learned mages who study and cast spells from spellbooks.
Warlock
Spellcasters bound by a pact to supernatural entities.
Sorcerer
Innate spellcasters with magical bloodlines.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Paladin
Holy warriors imbued with divine magic.
Monk
Master of martial arts, using inner force and agility.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Druid
Shapeshifting spellcasters connected to nature.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Bard
Musical mages with a wide range of abilities and spells.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.