Fantasy
DnD world with playable Artificer and extra spells and races. 1300s~1600s technology.
Played | 2 times |
Cloned | 0 times |
Created | 11 days ago |
Last Updated | 11 days ago |
Visibility | Public |
Description
When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
Spell Details
Level | 2 |
Range | 60 |