The Shadows of the Eternal Weave world illustration - High Fantasy theme
High Fantasy

The Shadows of the Eternal Weave

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cripplindepression

This is a world where time cycles & destinies unfold across ages yet to come.


Author's Note: This world is inspired by The Wheel of Time, with its cyclical nature, ancient prophecies, and epic magic. Players will navigate a world of Light and Shadow, where fate and destiny intertwine. Prepare for a journey filled with heroes, dark forces, and powerful choices that shape the course of time.
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29 days ago
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Aiel Wastes

Aiel Wastes

The Aiel Wastes are a vast, unforgiving desert characterized by cracked earth, shifting dunes, and jagged rocks. Home to the fiercely independent Aiel people, the land is both beautiful and perilous, with hidden oases and ancient ruins that tell tales of a cursed history.

Altara

Altara

Altara is a southern kingdom known for its fertile lands and vibrant coastal cities, particularly the bustling port city of Ebou Dar. While it thrives on agriculture and sea trade, its political instability and frequent noble feuds overshadow its prosperity, making it vulnerable to foreign influence from neighboring regions.

Amadicia

Amadicia

Amadicia is a theocratic kingdom ruled by the Children of the Light, known for its strict moral code and oppressive laws. The Whitecloaks wield significant power, often manipulating the king, leading to a militaristic society that zealously hunts down perceived enemies, particularly Aes Sedai.

Andor

Andor

Andor is a powerful kingdom ruled by a long-standing monarchy of queens, known for its fertile plains, rolling hills, and the vital River Andor. The capital, Caemlyn, serves as a political and cultural hub, while the countryside supports a strong agricultural economy. Despite recent civil strife, Andor maintains its influence in the Westlands through skilled military and political maneuvering.

Arad Doman

Arad Doman

Arad Doman is a coastal kingdom characterized by rolling hills, fertile plains, and a bustling coastline. Known for its rich maritime culture and trade, the kingdom faces political intrigue and instability due to power struggles among noble houses and the aftermath of the Seanchan invasion.

Arafel

Arafel

Arafel is a rugged, cold kingdom defined by its stark natural beauty, featuring towering mountains, deep forests, and sprawling plains. The Arafellin people are resilient and practical, known for their strength in battle and their role as stalwart defenders against the encroaching forces of the Blight and Shadow.

Cairhien

Cairhien

Cairhien is a politically complex kingdom defined by its noble houses and the Game of Houses, where families vie for power and influence. Known for its dramatic landscapes of steep mountains and forested valleys, it serves as a hub for trade, culture, and education, despite the internal conflicts stemming from its political rivalries.

Ghaeldan

Ghaeldan

Ghaeldan is a rugged mountainous kingdom known for its resilient people who have adapted to the harsh terrain. The kingdom faces political instability due to noble struggles for the throne, yet its citizens maintain a strong sense of independence and pride in their heritage.

Illian

Illian

Illian is a coastal kingdom known for its seafaring tradition and strong military presence. The capital city, also named Illian, serves as a bustling port that thrives on trade and naval power, while the kingdom's unique blend of democratic rule and monarchical traditions creates a politically dynamic environment.

Kandor

Kandor

Kandor is a rugged, military-focused kingdom characterized by severe winters, high mountain ranges, vast forests, and deep valleys. Its people are resilient and disciplined, with a strong martial tradition, dedicated to defending their land against the Shadow's forces while navigating a landscape of political intrigue among noble houses.

Malkier

Malkier

Malkier, the northernmost of the original five borderlands, was a land steeped in tradition and valor. Known for its golden crane emblem, the nation thrived for nearly a millennium before succumbing to shadowspawn and the blight, a tragic end fueled by internal strife and betrayal.

Murandy

Murandy

Murandy is a small, insular kingdom characterized by dense forests, fertile agricultural lands, and rugged mountain ranges. Known for its traditions of self-reliance, the kingdom struggles with banditry and a weak monarchy, leading to a chaotic yet resilient society.

Saldaea

Saldaea

Saldaea is a mountainous, militaristic kingdom characterized by high, snow-capped mountains, deep forests, and expansive plains. Its resilient people, known for their stubbornness and loyalty, thrive in a harsh climate, forging a culture deeply rooted in military tradition and familial bonds.

Shara

Shara

Shara is a mysterious and isolated land located far to the south of the main continents, known for its secrecy and distinct culture. Governed by a theocratic monarchy, the Sharan people are fiercely protective of their land, adhering to a strict social structure centered around the worship of their gods and the divine right of their rulers.

Shienar

Shienar

Shienar is a northern nation characterized by its militaristic society and strategic location near the Blight. The people are disciplined warriors, dedicated to honor and the protection of their land from the Shadow's forces, with towns and cities fortified by a strong military presence.

Tarabon

Tarabon

Tarabon is a vibrant coastal kingdom known for its tropical climate and bustling port cities. It thrives on sea trade and naval power, but is politically unstable due to rival noble houses vying for influence over the king, making it a land of both prosperity and conflict.

Tear

Tear

Tear is a powerful coastal kingdom known for its militaristic culture, trade, and agriculture. Ruled by an aristocracy, it features a fortified capital city with impressive architecture and a strong military presence, while political instability arises from rivalries among the High Lords.

Termool Desert

Termool Desert

The Termool Desert is a vast, arid region located in the south of the Westlands, bordering Shara and extending toward the Sea of Storms. Characterized by extreme heat, endless sand dunes, and scarce water sources, it is one of the most inhospitable environments in the world, with rare oases often contested by desperate travelers.

The Great Blight

The Great Blight

The Great Blight is a vast, desolate region twisted by the Dark One's influence, characterized by decaying landscapes, mutated flora and fauna, and a pervasive sense of dread. The air is thick with the scent of rot, and the skies are perpetually overcast with a sickly green hue, creating an atmosphere of despair and danger.

The Westlands

The Westlands

The Westlands are a central region characterized by fertile plains, rolling hills, and a network of well-maintained roads connecting major cities like Tar Valon, Caemlyn, and Ebou Dar. This area is home to diverse human cultures, powerful kingdoms, and politically active factions, all while being influenced by the looming threat of the Dark One.

World's End

World's End

World's End symbolizes the perilous frontiers beyond civilization, encompassing locations like the Blight, the Aiel Waste, the Ways, and the Mountains of Mist. Each area represents a boundary where the known world fades into danger, mystery, and the unknown, serving as a metaphor for personal journeys into uncharted territories.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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