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Science Fiction

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T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Federation Jungle Marine
CR 5Medium Humanoid
Federation Jungle Marine
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

The Jungle Marine is a highly trained combatant designed for warfare in dense forest environments. Equipped with advanced weaponry and tactical gear, they excel in suppression tactics and precision strikes against their foes.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Frag Grenade

The marine throws a drag grenade that deals 1d10 thunder damage in a 5ft radius.

Precision Shot

The Jungle Marine takes careful aim and fires a single shot at a target within 60 feet. The target must make a Dexterity saving throw or take 2d10 piercing damage and have disadvantage on their next attack roll.

Suppression Fire

The Jungle Marine unleashes a hail of bullets in a 30-foot cone, forcing all creatures in that area to make a Dexterity saving throw or take 3d8 piercing damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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