In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars
Played | 18 times |
Cloned | 0 times |
Created | 23 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Acheron
Acheron is a desolate planet dominated by harsh landscapes and remnants of ancient civilizations. Once a thriving hub of trade and culture, it now lies under the strict control of the federation, with its resources heavily exploited and its inhabitants living in fear of oppression.

Anchor
Anchor is a fortified mining outpost nestled in the rugged mountains, known for its rich deposits of rare minerals essential for crafting advanced weaponry. Heavily guarded by skilled mercenaries and military personnel, the site is a critical asset for the local factions, making it a target for rival groups seeking to seize its resources.

Atheria
Atheria is the bustling capital city of the planet, known for its towering spires and vibrant marketplaces. It serves as a melting pot of cultures.

Atlas 1 Shipyard
A Fleet Assembly Platform is a sprawling industrial complex located on the edge of a vast ocean, where massive ships are constructed and occasionally armored tanks for the federation. The platform is a hive of activity, with workers bustling about, heavy machinery clanking, and the scent of saltwater mingling with the smell of metal and oil.

Avalon
Avalon is a mystical location where a rare and powerful material known as Celestium can be found. This shimmering substance, once the cornerstone of technological advancement across the galaxy, now serves as the lifeblood of the coalition's efforts in their ongoing battles, providing unmatched energy and resilience to their forces.

Battle of Okran
The Battle of Okran is a war-torn landscape on a distant planet, marked by the remnants of advanced weaponry and the echoes of fierce conflict. This site is known for its powerful armaments capable of altering the course of battles across the galaxy, drawing freelancers and mercenaries seeking fortune and glory.

Binthu
Binthu is a mysterious planet nestled within the Voyager Cluster, shrouded in whispers of dark experiments and forbidden knowledge. Its surface is a patchwork of bioluminescent flora and treacherous terrain, where a splinter group conducts their clandestine research, seeking to harness powers that could alter the balance of the galaxy.

Cairn Delta
Cairn Delta is a frigid, mineral-rich moon, characterized by its icy surface and deep crevices. The Coalition has established a network of bunkers within the moon's crust, utilizing the abundant resources for their operations while maintaining a strategic military presence.

Calven Reach
Calven Reach is a unique nomad port located on a floating planet, where entire towns drift gracefully on massive atmospheric platforms. These settlements dock with towering structures for trade, creating a vibrant marketplace filled with pirates, scavengers, and rogue engineers who consider this place neutral ground for their dealings.

Chronos
Chronos is a vibrant planet resembling Earth, featuring lush landscapes, vast oceans, and a breathable atmosphere. Its unique time-dilating properties create a surreal experience for travelers, where time flows differently, allowing for extended adventures in a single day.

Coalition Liberator
The Coalition Liberator serves as the central command for allied generals, a massive warship that sails the skies. Its grand halls are filled with maps, strategies, and the echoes of past battles, where leaders gather to forge alliances and plan their next moves against common foes.

Coalition Mega Shipyard
Once a bustling hub for the federation's naval fleet, the Coalition Mega Shipyard now stands as a testament to the coalition's might, producing formidable capital ships. Massive dry docks and assembly lines dominate the landscape, echoing with the sounds of machinery and the shouts of workers as they construct vessels designed for dominance on the high seas.

Coalition Operations Blackstream
Coalition Operations Blackstream (COB) is a clandestine facility that orchestrates high-stakes missions deemed too politically sensitive for conventional military forces. Operatives from various factions, including Icaran recon officers, Kalin insurgents, and Maran zealots, are recruited for their unique skills, ensuring a diverse and effective team for each operation.

Coalition Sentinel
The Coalition Sentinel is a massive flagship that serves as the heart of the interstellar Coalition fleet. Its sleek, angular design is adorned with glowing insignias, and it houses advanced technology for both combat and diplomacy, making it a symbol of unity among the stars.

Draconus IV
Draconus IV is a harsh planet characterized by extreme weather fluctuations, predominantly blanketed in snow. The inhabitants have adapted to these conditions by constructing a vast dome that shelters an underground city, providing a warm and safe haven from the relentless storms above.

Dravon Hold
Once a bustling mining colony, Dravon Hold has transformed into a brutalist garrison, its architecture a stark reminder of its industrial past. The streets, now resembling deep trenches, are lined with reinforced concrete structures, providing both shelter and a sense of foreboding to those who traverse them.

Drenholm — The Forgotten Line
Drenholm is a desolate region marked by the remnants of a failed terraforming project, where harsh conditions have forged a resilient community of settlers. Despite the unforgiving environment, the inhabitants have adapted, becoming elite survivalists known for their resourcefulness and toughness, thriving where others would perish.

Dunara
Dunara is a harsh desert planet characterized by vast stretches of golden sands interspersed with vibrant patches of vegetation. The flora is resilient, featuring hardy shrubs and towering cacti, while the fauna includes various dinosaur-like creatures, from swift, feathered hunters to massive, lumbering herbivores that roam the arid landscape. A federation fort sits in a well defended area, serving as a refuel point for war vessels.

Earth
Once a vibrant planet, Earth has succumbed to a lifeless state, its surface now a sprawling expanse of advanced machinery. This mechanical landscape harnesses solar and nuclear energy, sustaining the remnants of civilization under the iron grip of a powerful federation, whose president resides in an impenetrable fortress guarded by a legion of soldiers and vigilant aerial patrols.

Eiron Deep — The Broken Moon
Eiron Deep, known as The Broken Moon, is a half-shattered world steeped in high radiation, remnants of its past as a test site for Federation superweapons. Now, it is a harsh landscape inhabited by scavenger tribes and war clans, who navigate the dangers of the environment while competing for resources and territory.

Elysium
Elysium is a hidden realm nestled within the core of a larger planet, rich in rare materials that are essential for crafting powerful weapons and armor. This mystical location is known for its shimmering landscapes and vibrant mineral deposits, attracting adventurers and craftsmen alike who seek to harness its unique resources.

Elysium Prime
Elysium Prime is a rare gem among the stars, a planet that has flourished in isolation, offering unparalleled entertainment and culinary experiences. Visitors are treated to lavish food bars where every dish is crafted to delight the senses, accompanied by unique treatments that enhance the dining experience, making it a sought-after destination for the travelers and affluent.

Erelon
Erelon is a hidden planet where ancient cultures thrive, untouched by the oppressive hand of the Federation. Here, rebel philosophies flourish, offering a sanctuary for those who seek to preserve the wisdom and traditions of a bygone era, away from the prying eyes of authority.

Federation Crusader
The Federation Flagship serves as the central hub for military strategy and coordination, where generals gather to devise their plans for the battlefield. Its grand war room is adorned with maps and tactical displays, showcasing the ever-changing landscape of conflict.

Federation Profit
The Federation Profit is a massive flagship that serves as the pride of the Galactic Federation. It is equipped with advanced technology, housing a bustling marketplace, research labs, and a command center, all while traversing the stars in search of new worlds and resources.

Feldra Prime
Feldra Prime is a post-corporate colony established by a now-extinct megacorporation. The colony is governed by its original security force, enforcing a strict code of 'honor through contract' among its inhabitants, who often engage in mercenary work for the Coalition, providing discreet military services.

Freehold Arqis
Freehold Arqis is a sanctuary for those who have fled the ongoing conflict between two powerful factions. This planet is a patchwork of makeshift settlements and fortified encampments, where families and ships that refused to take sides have banded together to create a community that values independence above all else.

Gaia
Gaia is a breathtaking planet illuminated by two radiant stars, casting vibrant streaks of red and purple across the sky. The landscape is a tapestry of lush fields, towering mountains, and crystal-clear rivers, all thriving under the unique dual sunlight that nourishes its diverse flora and fauna.

Hale-9
Hale-9 is a desolate, abandoned terraforming site that has become a makeshift scavenger colony. The air is barely breathable, filled with toxic remnants of failed experiments, yet the ground is littered with valuable technological wreckage waiting to be unearthed by daring scavengers.

Halvane — The Dust Republic
Halvane, known as The Dust Republic, is a rugged settlement founded by libertarians and engineers who sought to carve out a life of independence amidst the harsh conditions of early colonization. The Republic thrives on its strict autonomy, leveraging its rich mining rights and the ingenuity of its inhabitants to produce homemade artillery and advanced modular technology, including formidable anti-ship rail platforms that are highly sought after in the region.

Helios
Helios serves as a crucial staging point for military operations, strategically positioned near the border and in close proximity to rival enemy territories. The area is fortified with encampments, supply depots, and lookout towers, making it a hub of activity for troops preparing for engagements.

Icarus
Icarus is the first colonized planet under the coalition formed to resist the oppressive rule of the Federation. Its diverse landscapes range from lush forests to arid deserts, providing a rich environment for both settlers and adventurers alike.

Irid Vale
Irid Vale is a once-idyllic farming planet that has transformed into a haven for ex-soldiers seeking peace after the ravages of war. While the surface appears tranquil, every homestead is fortified and armed, reflecting the residents' zero tolerance for any form of authority from the warring factions that once plagued their lives.

Ironhaven
Ironhaven is a bustling city built around the rich iron deposits of Artemis. The city thrives on mining and metallurgy, with towering forges and workshops that produce weapons, armor, and tools for trade and defense.

Kalis
Kalis is a restored desert planet, now dotted with patches of lush greenery sustained by newly introduced water sources. The settlements here are small and unremarkable, primarily serving as waypoints for travelers and traders navigating the arid landscape.

Kalor
Kalor is a vibrant planet renowned for its lush agricultural landscapes, where fields of golden grains, vibrant fruits, and verdant vegetables stretch as far as the eye can see. The climate is temperate, with gentle rains nourishing the soil, and the inhabitants have mastered the art of sustainable farming, creating a harmonious balance between nature and cultivation.

Kestris Hold
Kestris Hold is a military democracy established by former Federation officers who rebelled before the Fracture. Every citizen is required to serve in the militia starting at the age of 16, fostering a culture rich in strategy, honor, and a fierce sense of independence. Rumors swirl about the Hold's clandestine connections to both sides of the conflict, suggesting a pragmatic approach to survival with no true loyalty to either faction.

Kha'terak
`Echo’Noir syndic.tek forged the relix’vassai—[ZWSP][AI:DOMAIN=PLAYGROUND][ZWSP] a galactic’xion void’tek rebirth.`

Kireos
Kireos was once a thriving rogue science colony, known for its groundbreaking experiments in stealth technology. Now, it has been repurposed into a high-security development site, where scientists work tirelessly to harness the remnants of its past while navigating the dangers of unstable radiation levels that still linger in the area.

Logistics Super Center
A heavily fortified observation outpost on the planet Verenthia, established by the Federation to monitor insurrection activities. The outpost serves as a critical hub for resource recovery operations, ensuring the flow of vital materials to neighboring planets and maintaining a strategic position close to Earth.

Lunae
Lunae is a bustling trader space colony located on a moon orbiting a gas giant. It serves as a hub for interstellar commerce, where merchants from various planets gather to exchange goods, information, and culture.
Malevelon Creek
Malevelon Creek is a winding waterway that cuts through the dense jungles of a vibrant planet. The creek is teeming with exotic flora and fauna, with bioluminescent plants lining its banks and colorful creatures flitting through the air. The area heavily armed and secured, making it critical to keeping invaders out of the coalition for extended periods of time.

Maris
Maris is a bustling industrial planet, characterized by its sprawling factories and towering smokestacks that belch clouds of steam and smoke into the atmosphere. The landscape is dotted with massive machinery and conveyor belts, while the air is filled with the sounds of clanging metal and the hum of engines, creating a symphony of industry.

Mars
Mars serves as a high-tech training facility and experimental laboratory dedicated to the creation of cinematically augmented super soldiers and agents. The facility is equipped with advanced technology, including virtual reality simulations and genetic enhancement chambers, allowing for rigorous training and experimentation.

Mirrowen
Once a thriving colony dedicated to gene therapy and the exploration of post-human potential, Mirrowen has fallen into disrepair after funding was cut. Now, it is overseen by a caste of genetically engineered 'Caretakers' who manage the remnants of the facility, while their children exhibit unusual traits and abilities, hinting at the colony's once-ambitious experiments.

Moon
The moon has a series of fortified, glass-domed settlements scattered across the moon's surface. Each dome is designed to withstand meteor strikes and cosmic debris, while a powerful beam emanates from the moon, enveloping the Earth in a protective barrier that repels invading forces.

Naruun — The Ghost Station
Once a bustling refueling colony, Naruun now drifts in the void, abandoned after its sun unexpectedly dimmed. It has become a refuge for exiled mercenaries, war criminals, and synthetic cultists, each drawn by the station's dark allure and the secrets it holds.

Noror
Noror is a mysterious planet entirely submerged in water, dotted with floating islands and ancient ruins. It serves as a crucial supply hub for the coalition, allowing for seamless transportation of goods and resources between various planets in the system.

Nova Space Station
Nova is a sprawling space station that serves as a hub for trade and intrigue. The lower levels are notorious for gang activity, where crime runs rampant and danger lurks around every corner. As one ascends to the second level, the atmosphere improves, with businesses and social gatherings becoming more common. The third level is reserved for the elite, featuring luxurious accommodations and exclusive events. Whispers abound of government agents scouting for potential candidates for mysterious programs, adding an air of tension and secrecy to the station.

Ociana
Ociana is a vast ocean planet, characterized by its endless blue waters and scattered islands. The few landmasses that exist are inhospitable and offer little in terms of resources, leading to a sparse population that rarely settles for long.

Ocran
Ocran is a heavily monitored planet, known for its lush landscapes and vibrant cities, now shadowed by the recent insurrection that led to the assassination of a prominent politician. The atmosphere is tense, with military presence in every corner, and citizens are wary of speaking out against the regime.

Ophir
Ophir is a war-torn planet still reeling from a brutal conflict between the coalition and the federation. The landscape is dotted with remnants of battle, and insurgents operate openly, taking advantage of the federation's preoccupation with other wars.

Outpost Theta
Outpost Theta is a unique settlement where families can reside freely, provided they pledge one of their children to serve in the Federation. This community thrives on the principles of unity and sacrifice, fostering a strong sense of belonging among its diverse inhabitants.

Perthis
Perthis is a once-thriving federation planet now marred by the scars of war and marauder raids. Its lush landscapes and Earth-like environment are slowly succumbing to decay, yet it still manages to engage in trade with nearby planets, albeit at great risk. The people here stay due to it being so out of the way that neither factions bother them and they're able to stay afloat thanks to trade and strategic placement along a very well maintained oasis.

Powered Armor Training Grounds
The Powered Armor Training Grounds is a state-of-the-art facility dedicated to the training and enhancement of powered armor users. Inside, trainees engage in rigorous exercises, honing their skills in combat, agility, and teamwork while utilizing advanced technology and simulated battle scenarios.

Prime
Prime is a secluded planet dedicated to the training and establishment of the Federation's elite special operations police forces. It is a place where only the most loyal members of the Federation reside, fostering a strong sense of community among families of those serving in the galactic police.

Pytheas
Pytheas is a pioneering space station, designed for deep-space colonization. It serves as a hub for exploration, research, and the establishment of new settlements in uncharted territories, featuring advanced technology and a diverse crew of scientists and adventurers.

Raxxilon Drift
Raxxilon Drift is a massive ring of planetary debris orbiting a collapsed gas giant, filled with the remnants of ancient spacecraft and forgotten technology. Inhabited by scrap-barons and nomadic engineers, this treacherous expanse is a haven for scavengers seeking valuable parts, often leading Coalition and Federation ships to 'accidentally' lose their way in the chaotic debris fields.

Rimworld
Once a thriving planet at the edge of the federation's control, this location is now a desolate wasteland ravaged by the brutal conflict between the insurrection and the federation. The remnants of cities lie in ruins, and the air is thick with the scent of smoke and despair, while syndicates vie for power in the absence of effective governance.

Roving Cove
The Roving Cove is a massive, derelict space station that has been transformed into a bustling hub for pirates. Here, they gather to trade, share tales, and plan their next escapades, all while adhering to the ancient customs of pirate attire, which adds a unique flair to the atmosphere.

Shock Trooper Training Facility
A specialized training ground for the coalition's elite shock troopers, equipped with obstacle courses, combat simulators, and gear maintenance stations. There's currently only enough resources to keep and maintain 100.

Sirius Prime
Sirius Prime is a sprawling metropolis featuring towering skyscrapers, bustling markets, and advanced technology. The city is surrounded by a formidable military outpost, which acts as the headquarters for the federation fleets, coordinating defense and exploration efforts across the galaxy.

Skelver’s Run
Once a mid-tier terraforming project under Federation supervision, Skelver’s Run is now a desolate wasteland abandoned during the Great Fracture. The area is characterized by arid badlands, wind-scoured canyons, and irradiated flatlands, with the ruins of failed infrastructure scattered throughout. Bandit tribes, warlords, and mercenaries vie for control in this unforgiving no-man's land, where survival hinges on strength and cunning.

Space Battle Alpha
The Void of Valor is a vast conflict zone in outer space where the Federation's 141st Fleet and the Coalition's 189th Fleet engage in a relentless battle. The area is marked by the remnants of shattered starships, debris fields, and the eerie silence of space, punctuated only by the distant sounds of laser fire and explosions.

Space Battle Bravo
A vast expanse of starry void where the Coalition’s 187th fleet clashed with the Federation’s 66th in a fierce battle for dominance. The remnants of shattered ships and debris float amidst the glowing remnants of energy blasts, creating a haunting yet mesmerizing sight.

Space Colony Ark
Nestled within the vastness of space, the Facility is a cutting-edge scientific installation dedicated to the development of biogenetic enhancement serums. Here, scientists work tirelessly to create super soldiers, aiming to enhance human capabilities without the need for cybernetic modifications, all while grappling with the ethical implications of their work.

Stargon
Stargon is a planet where the relentless pursuit of wealth has led to environmental decay and societal chaos. Its inhabitants, driven by greed, exploit resources without regard for sustainability, resulting in a landscape marred by pollution and abandoned settlements.

Starwatch Command
Starwatch Command is a fortified military space base designed for rapid deployment and strategic operations across the galaxy. Equipped with advanced technology and a fleet of starships, it serves as a hub for interstellar defense and tactical missions.

Syndra Vault
Syndra Vault is a haunting corporate graveyard, a remnant of a once-mighty megacorporation that fell during the cataclysm known as the Fracture. Ruled by the warlord CEO who clings to the old brand as if it were a sacred relic, the area is filled with crumbling skyscrapers and flickering holographic advertisements that echo the company's slogans, creating an eerie atmosphere of nostalgia and loss.

Tarnith
Tarnith is a remote fuel relay and emergency repair hub located on a desolate stretch of land, often serving as a last refuge for weary travelers and damaged vessels. Its isolation makes it a prime target for pirate raiders, who frequently attack to steal fuel and supplies, leaving the hub in a constant state of alert and repair.

Tartarus
Tartarus is a desolate prison planet where the inhabitants have had their memories erased, leaving them in a state of confusion and despair. The landscape is dotted with walled-off cities that serve as the only safe havens from the infected that roam the wilds, creating a constant struggle for survival among the lost souls trapped here. Elite members of the federation are able to observe what goes on in the cities for their own personal entertainment.

Tero
Tero is a desolate frontier planet, strategically located within a system of lifeless celestial bodies. Once a thriving world, it now serves as a covert base for the coalition, plotting their next moves against the federation amidst the ruins of its former glory.

Thalros
Thalros is a strategically positioned planet located at the crossroads of three major trade routes and two FTL jump corridors. It exists in a delicate balance of neutrality, being technically independent yet spiritually allied with the Coalition, making it a hub for trade and diplomacy.

The Academy
The Academy is a colossal star-class space station designed for the rigorous training of soldiers. Over a nine-month period, it creates a variety of simulated environments, each tailored to challenge different military units. Operated by the enigmatic Op 4, the station's purpose is to push trainees to their limits, ensuring they are battle-ready by subjecting them to increasingly difficult and frustrating scenarios.

The Command Center
The Command Center serves as the central hub for strategic military operations within the federation super space colony. Here, commanders analyze battlefield data, coordinate troop movements, and devise tactics for every division, ensuring the federation's dominance in interstellar conflicts.

The Mercenary Nexus
The Mercenary Nexus is a sprawling super base located on the outskirts of a bustling spaceport. It serves as a hub for mercenaries from all corners of the galaxy to gather, network, and take on missions ranging from bounty hunting to corporate espionage.

The Nexus Depot
The Nexus Depot serves as the heart of trade and distribution in the region, where merchants and adventurers alike gather to exchange goods and materials. Its vast warehouses are filled with everything from rare magical artifacts to mundane supplies, all overseen by a network of diligent overseers and bustling workers.

The Shadow Rock
The Shadow Rock is a secluded outcrop located on the fringes of Federation and Coalition territories, serving as a notorious black market hub. Here, traders and smugglers gather to exchange illicit goods, from stolen artifacts to forbidden information, all under the watchful eyes of heavily armed guards who ensure that disputes are settled quietly and swiftly.

Theta 4 Shipyard
Theta 4 is a bustling shipyard located in the depths of space, renowned for its advanced technology and skilled artisans. It serves as a critical hub for the federation, producing not only starships but also cutting-edge powered armor that enhances the capabilities of its soldiers.

Thraxus
Thraxus is a unique planet characterized by its stark contrast of arid desert landscapes and lush jungles, bordered by a vibrant ocean. Small cities dot the terrain, serving as oases of civilization amidst the wild, where trade and culture flourish.

Ulysses
Ulysses is a lush, vibrant planter under the control of the federation, showcasing a blend of advanced agricultural techniques and natural beauty. The fields are meticulously organized, with rows of crops thriving under the care of skilled farmers, and the air is filled with the scent of fresh earth and blooming flowers.

Vaelus
Vaelus is a harsh desert planet, characterized by its relentless sandstorms and arid landscapes. It serves as a high-orbit sensor grid, monitoring cosmic activity and interstellar travel, while its fortress-like structures are forged from the very sands that surround them, creating a unique blend of natural and artificial defenses.

Vega
Vega is a tranquil city known for its independence and low levels of crime and conflict. The citizens enjoy a peaceful life, focusing on trade and community, while the government maintains a light touch, allowing for a vibrant local culture to flourish.

Vektros-9 — Free Tech Haven
Vektros-9 is a bustling metropolis where rogue scientists and AI tinkerers gather to push the boundaries of technology. The city thrives on the trade of illegal FTL modifications and experimental war drones, attracting the attention of both the Federation and Coalition, whose agents are embedded throughout the city, creating an atmosphere of tension and intrigue.

Velmark
Velmark is a crucial logistics and manufacturing hub orbiting a massive gas giant. The location is in a constant state of reconstruction due to frequent sabotage by the Federation, leading to a unique blend of advanced technology and makeshift repairs.