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Science Fiction

Broken Banner

T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played27 times
Cloned9 times
Created
90 days ago
Last Updated
Yesterday
VisibilityPublic
Federation Space Marine
CR 5Medium Humanoid
Federation Space Marine
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

The Marine Federation Infiltrator is a highly trained combatant specializing in ship boarding operations. Equipped with advanced technology and combat skills, they excel in stealth and close-quarters combat, making them a formidable foe in naval encounters.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon,
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Boarding Action

The Infiltrator can attempt to grapple a creature within 5 feet. If successful, they can move both themselves and the grappled creature up to 15 feet.

Smoke Grenade

The Infiltrator throws a smoke grenade in a 20-foot radius, creating heavily obscured areas for 1 minute. Creatures within the area must succeed on a DC 15 Dexterity saving throw or be blinded until the end of their next turn.

Tactical Strike

The Infiltrator makes a melee weapon attack with advantage against a target within 5 feet. On a hit, the target takes 2d8 + 4 piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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