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Science Fiction

Broken Banner

T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Federation Space Marine
CR 5Medium Humanoid
Federation Space Marine
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

The Marine Federation Infiltrator is a highly trained combatant specializing in ship boarding operations. Equipped with advanced technology and combat skills, they excel in stealth and close-quarters combat, making them a formidable foe in naval encounters.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon,
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Boarding Action

The Infiltrator can attempt to grapple a creature within 5 feet. If successful, they can move both themselves and the grappled creature up to 15 feet.

Smoke Grenade

The Infiltrator throws a smoke grenade in a 20-foot radius, creating heavily obscured areas for 1 minute. Creatures within the area must succeed on a DC 15 Dexterity saving throw or be blinded until the end of their next turn.

Tactical Strike

The Infiltrator makes a melee weapon attack with advantage against a target within 5 feet. On a hit, the target takes 2d8 + 4 piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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