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T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Federation Volcanic Marine
CR 5Medium Humanoid
Federation Volcanic Marine
HP Range80 - 90 (Avg: 85)
AC16
XP1800

Description

The Volcanic Marine is a specialized combatant designed for extreme environments, particularly volcanic and arid terrains. Equipped with advanced technology and training, they excel in suppression tactics and long-range engagements.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Infernal
Defenses
Armor Class16
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Frag Grenade

The Volcanic Marine throws a frag grenade at a point within 60 feet. Each creature within a 10-foot radius must make a DC 15 Dexterity saving throw, taking 3d6 explosive damage on a failed save, or half as much on a successful one.

Long Shot

Once per turn, the Volcanic Marine can make a ranged attack with advantage if the target is more than 60 feet away, dealing an additional 1d6 fire damage.

Suppression Fire

The Volcanic Marine can make a ranged attack with their rifle, dealing 2d10 piercing damage. On a hit, the target must succeed on a DC 15 Dexterity saving throw or be unable to take reactions until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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