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Science Fiction

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T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Federation Cyber Soldier
CR 10Medium Construct
Federation Cyber Soldier
HP Range100 - 180 (Avg: 140)
AC17
XP1800

Description

The Cyber Soldier is a highly advanced federation unit designed for stealth and sabotage. Equipped with cutting-edge technology, they excel in ambush tactics and hacking enemy systems, making them a formidable foe behind enemy lines.

Details
SizeMedium
TypeConstruct
CR10
XP1800
LanguagesCommon, Binary
Defenses
Armor Class17
HP Range100 - 180 (Avg: 140)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Tactics

Once per encounter, the Cyber Soldier can become invisible until they attack or until the end of their next turn.

Hacking Protocol

The Cyber Soldier can attempt to hack a device or enemy system within 30 feet, requiring a successful Intelligence check (DC 15) to disable or manipulate it.

Stealthy Strike

The Cyber Soldier can make a melee attack with advantage if they are hidden from their target, dealing an additional 10 (3d6) sneak attack damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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