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Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Guerrilla Fighter
CR 2Medium Humanoid
Guerrilla Fighter
HP Range40 - 50 (Avg: 45)
AC14
XP450

Description

Guerrilla Fighters are lightly armed and unarmored soldiers who excel in ambush tactics and hit-and-run strategies. Trained in the art of sabotage, they use their environment to their advantage, striking swiftly and retreating before the enemy can respond.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Attack

When attacking from hiding, the Guerrilla Fighter deals an extra 2d6 damage on a successful hit.

Hit-and-Run

After making a ranged attack, the Guerrilla Fighter can move up to half their speed without provoking opportunity attacks.

Sabotage

The Guerrilla Fighter can attempt to disable a device or structure, requiring a successful Dexterity check (DC 15) to succeed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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