In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars
Played | 18 times |
Cloned | 2 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The special Operatives are elite soldiers specializing in covert operations, adept at gathering intelligence and sabotaging enemy plans. They blend seamlessly into their surroundings, using advanced techniques to disable security systems and evade detection. They work for the resistance.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Thieves' Cant |
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Disable Device
The Infiltrator can attempt to disable a magical or mechanical device within 30 feet. They make a Dexterity check against a DC determined by the device's complexity.
Smoke Bomb
The Infiltrator throws a smoke bomb in a 20-foot radius, creating heavily obscured areas for 1 minute. They can use this opportunity to escape or reposition.
Stealthy Strike
The Infiltrator makes a melee attack with advantage if they are hidden from the target. On a hit, the attack deals an additional 2d6 sneak attack damage.