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Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
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Created
32 days ago
Last Updated
3 days ago
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Federation Striker
CR 10Large Construct
Federation Striker
HP Range200 - 300 (Avg: 250)
AC18
XP5900

Description

The Federation Striker is a formidable war machine designed for aerial combat and ground support. It is equipped with advanced weaponry and defensive systems, making it a significant threat on the battlefield.

Details
SizeLarge
TypeConstruct
CR10
XP5900
Languagesunderstands commands in Common but cannot speak
Defenses
Armor Class18
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Defensive Shield

Activates a temporary energy shield that grants the Striker a +2 bonus to AC until the start of its next turn.

Laser Cannon

Fires a concentrated beam of energy at a target within 120 feet, dealing 4d10 radiant damage on a hit.

Missile Barrage

Launches a volley of missiles in a 30-foot radius, forcing all creatures in the area to make a DC 16 Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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