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Science Fiction

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T
Tonic

In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars


Author's Note: If you don't know what to do, go Mercenary.
Played18 times
Cloned2 times
Created
32 days ago
Last Updated
3 days ago
VisibilityPublic
Techno-Pirate Swarm
CR 3Medium Construct
Techno-Pirate Swarm
HP Range40 - 50 (Avg: 45)
AC15
XP700

Description

A relentless swarm of small, agile spacecraft, the Techno-Pirate Swarm is a menace in the void of space. Each ship is equipped with hex-mapped hull panels and glowing signal arrays, making them a dazzling yet deadly sight.

Details
SizeMedium
TypeConstruct
CR3
XP700
Languagesunderstands Galactic Basic but cannot speak
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Laser Barrage

The swarm unleashes a barrage of laser fire, targeting up to three creatures within 120 feet. Each target must make a Dexterity saving throw, taking 3d8 radiant damage on a failed save, or half as much on a successful one.

Shield Pulse

The swarm activates its shield skins, creating a pulse of energy that disrupts nearby electronics. All creatures within 30 feet must succeed on a Constitution saving throw or be stunned until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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