Science Fiction
In the wake of a shattered empire, syndicates, rebels, and coalitions clash for control of the stars
Author's Note: If you don't know what to do, go Mercenary.
Played | 18 times |
Cloned | 2 times |
Created | 32 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
A rogue from the stars, the Techno-Pirate plunders technology and treasures from unsuspecting vessels. With a laser rifle in one hand and a hacking device in the other, they are a formidable foe for any adventurer.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Binary |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Hack
The Techno-Pirate targets a machine or cyborg within 60 feet, dealing 27 (6d8) psychic damage. On a failed Intelligence saving throw (DC 15), the target is also stunned until the end of its next turn.
Laser Rifle
Ranged Weapon Attack: +8 to hit, range 100/300 ft., one target. Hit: 18 (4d8) radiant damage.