Velvetine Sands world illustration - Espionage theme
Espionage

Velvetine Sands

s
samusani

A spy thriller set in a desert city where factions vie for power and secrets shift with the sands.

Played2 times
Cloned0 times
Created
36 days ago
Last Updated
6 days ago
VisibilityPublic
Directorate High Command Hall
Directorate High Command Hall
Point of Interest
Details
Coordinates(-2852, 3432)
Description

The Gray Keep stands as a monolithic structure of Soviet-style architecture, a stark cement cube that looms over the city. Its recessed windows and propaganda banners proclaiming 'Stability Through Discipline' create an atmosphere of oppressive authority. Inside, the air is thick with tension, as bureaucratic aides scurry about under the watchful eyes of Col. Tarkhanov and his loyalists. Security is paramount, with sniper overwatch and ID scanners ensuring that only the most trusted may enter. The triple-coded elevator leads to sublevels where secrets are kept and decisions are made that shape the fate of the city.

Appearance

A massive, gray cement cube with stark lines and minimal ornamentation, featuring recessed windows and large propaganda banners that flutter in the wind. The atmosphere is cold and foreboding, reflecting the iron grip of the Directorate.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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