A spy thriller set in a desert city where factions vie for power and secrets shift with the sands.
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Created | 27 days ago |
Last Updated | 1 days ago |
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Abla’s Bathhouse
Nestled within a secluded courtyard, Abla's Bathhouse offers a tranquil escape for women seeking relaxation and rejuvenation. The warm waters, infused with fragrant herbs, provide a soothing experience, while the surrounding vines create a serene and private atmosphere.

Al-Khadra Mosque
Known as 'The Whispering Dome', Al-Khadra Mosque is a crumbling structure that still resonates with spiritual energy. Despite its underfunded state, it serves as a gathering place for the Brotherhood, where public prayers and coded speeches are held, often leading to significant events.

Al-Qatara Tailoring Co.
A seemingly ordinary British-style tailor shop run by the affable Big Tom, who is known for his impeccable suits and charming demeanor. Beneath the polished surface lies a hidden weapon cache and a listening booth cleverly disguised as a fitting mirror, making it a perfect MI6 safehouse for Operative X.
Al-Qatara Voice
The Al-Qatara Voice serves as the primary radio and television command center for the region, broadcasting propaganda and news to the populace. Its imposing structure is adorned with satellite dishes and antenna towers, symbolizing its reach and influence over the airwaves.

British Diplomatic Annex
A walled-off compound that exudes an air of cold professionalism, the British Diplomatic Annex is meticulously maintained yet feels unnervingly quiet. Embassy personnel either feign ignorance or genuinely know little about the darker secrets hidden within its walls, including the rumored Velvetine tapes and MI6's surveillance logs.

Dar Shamsa (Theater of the Sun)
Once a grand Ottoman-era performance hall, Dar Shamsa now stands as a hollow shell, its ornate architecture faded but still majestic. At night, it transforms into a vibrant venue for Velvetine’s masked gatherings, where secrets and intrigue abound among the masked attendees.

Dar al-Kufr Archives
Hidden beneath the salt flats beyond the Industrial Belt, the Dar al-Kufr Archives serve as a clandestine storage site for the Brotherhood. Within its dusty shelves lie banned manuscripts, revolutionary flyers, and maps detailing the precursors of ZAF-5, all guarded by the remnants of the mujahideen from a bygone era.

Directorate High Command Hall
The Gray Keep stands as a monolithic structure of Soviet-style architecture, a stark cement cube that looms over the city. Its recessed windows and propaganda banners proclaiming 'Stability Through Discipline' create an atmosphere of oppressive authority. Inside, the air is thick with tension, as bureaucratic aides scurry about under the watchful eyes of Col. Tarkhanov and his loyalists. Security is paramount, with sniper overwatch and ID scanners ensuring that only the most trusted may enter. The triple-coded elevator leads to sublevels where secrets are kept and decisions are made that shape the fate of the city.

Factory 13 – The Black Anvil
Factory 13, known as The Black Anvil, operates under the guise of producing agricultural parts, but its true purpose is far more sinister. Hidden within its walls, the factory crafts concealed blade weapons, reinforced prayer robes with ceramic weave, and traps designed for urban sabotage, all under the watchful eye of a secretive Brotherhood cell known as The Thorns.

Fortress of Silence
The Fortress of Silence is a hidden political detention center, rumored to be carved deep into the limestone beneath the royal palace. It serves as a grim prison for political dissidents, where they are said to vanish without a trace, their fates sealed in the shadows of the fortress.

House of Noura – Embroidery & Veils
A quaint shop nestled on Velvetine's side front, the House of Noura specializes in elegant coverings, traditional wear, and coded resistance patches. The fitting room features a hidden one-way mirror that feeds into a silent camera, allowing Noura to keep an eye on her customers while maintaining an air of discretion.

Ibn Arif’s Aviary
Ibn Arif’s Aviary is a vibrant shop nestled in a bustling market, filled with the sounds of chirping and fluttering wings. The rooftop cages house a variety of exotic birds, each trained for specific tasks, including delivering messages and gathering information for their owners.

Khan al-Dhabab (Inn of the Mist)
Once a bustling caravanserai, Khan al-Dhabab has fallen into disrepair, now serving as a refuge for nomads, fugitives, and Brotherhood field runners. The air is thick with the scent of exotic spices, and the crumbling walls echo with the whispers of those who seek shelter from the world outside.

Marlowe’s Flat
Marlowe’s Flat, known as 'The Rust Niche', is a crumbling studio with a partially collapsed roof, where the walls are adorned with scrawled maps and arcane symbols. To the untrained eye, it appears to be a mere junk shop, filled with discarded items and oddities, but those who earn the trust of Declan, the enigmatic owner, may discover a hidden training arena beneath the debris, where they can hone their skills in secrecy.

Qamar House
Qamar House is a cozy café that transforms from a bustling tea house by day into a discreet safehouse by night. It serves as a neutral ground for Suhaila and her associates, where patrons can trade intelligence in hushed tones while enjoying a view of The Square.

Rizq’s Spice & Wheat Co-op
Rizq’s Spice & Wheat Co-op is a bustling open-air market where vibrant sacks of grains and exotic spices are displayed. The co-op serves as a front for the Velvetine, a secretive organization, with hidden tags concealed within crates of dried fruits, hinting at a deeper conspiracy.

The Black Forge
The Black Forge is a clandestine smithy located near a railway scrapyard, known for its unique craftsmanship of non-metallic weapons designed to evade detection. Run by a neutral smith, it serves as a refuge for Brotherhood fighters seeking custom prayer-bladed knives, each intricately engraved with sacred verses.

The Clay Kilns
Once a bustling pottery workshop, The Clay Kilns now serves a darker purpose. Under the cover of night, a group of Brotherhood-aligned youths operate the kilns, using them to burn evidence and forge untraceable bullet molds. This hidden location also functions as a mini black-market upgrade station, offering silencer kits, signal jammers, and disguises to those in the know.

The Dead Drop Garden
The Dead Drop Garden is an eerie, overgrown cemetery where the gravestones are adorned with symbolic poetry. At night, the garden reveals its secrets only to those equipped with a cipher key or night vision, making it a perfect hideout for spies and traitors. The haunting phrase, 'The roses bloom for traitors,' is etched near the entrance, hinting at the dark dealings that take place within its shadowy confines.

The Falconer’s Roost
The Falconer’s Roost is a discreet rooftop café perched above a nondescript antique dealer. It serves as a clandestine meeting spot for spies from various agencies, including Velvetine, MI6, and the Directorate. The atmosphere is thick with unspoken tension, as patrons engage in silent camaraderie, sipping their drinks while maintaining a strict code of silence. Conversations are rare, and those who break the unspoken rule find themselves unwelcome in this sanctuary of secrets.
The Jannah Royale
Once the summer estate of Emir Jalal al-Mu’tassim, The Jannah Royale has transformed from a grand palace into a bustling casino and political theater. Abandoned during the British transition, it briefly housed a Russian cultural institute before falling into disrepair. Now, restored by Velvetine-linked investors, it serves as a safehouse and a hub for intrigue, where loyalty is often tested over drinks and games.

The Loading Dock Labyrinth
A sprawling cargo yard filled with towering stacks of mobile crates and half-functioning cranes, creating a maze-like environment. The air is thick with the scent of oil and rust, while the sound of clanking metal echoes through the area, making it a popular meeting point for smugglers and those looking to evade the law.

The Old Clockmaker’s Shop
A quaint, dusty shop filled with clocks of all shapes and sizes, each ticking in unison. The air is thick with the scent of aged wood and metal, and the walls are lined with intricate timepieces that seem to whisper secrets of the past.

The Porridge Haven
Nestled in a quiet corner of the bustling market square, The Porridge Haven is a humble stall run by two elderly women, Agnes and Mabel. Every morning, they serve free bowls of warm barley porridge to anyone in need, their laughter and stories filling the air. Despite Agnes's near blindness and Mabel's hearing difficulties, they possess an uncanny ability to observe the world around them, often knowing more about the townsfolk than they let on. Whispers of their past as renowned chefs in a Velvetine kitchen add an air of mystery to their simple stall, making it a beloved spot for locals and travelers alike.

The Ratline Tunnel Grates
The Ratline Tunnel Grates are concealed access hatches nestled behind crumbling stucco walls in the shadowy alleyways of the city. These entry points lead to the Brotherhood's extensive underground tunnel network, where secrets and dangers lurk in equal measure.

The Reclamation Pit
The Reclamation Pit is a chaotic salvage zone turned test field, where rebels gather to experiment with improvised weapons amidst the remnants of a collapsed lot. Craters dot the landscape, surrounded by smoking barrels and piles of mangled technology, creating a hazardous yet resource-rich environment.

The Royal Palace Compound
The Royal Palace Compound, once a symbol of grandeur, now stands as a testament to the passage of time. Its aging limestone walls and cracked tiles tell stories of a glorious past, while the grand facade, adorned with fading blue banners of the House of Qadir, evokes a sense of nostalgia and loss.

The Rust Yards
The Rust Yards is a desolate area filled with wrecked train lines and skeletal boxcars, remnants of a once-bustling transport hub. The Brotherhood uses the depot pit for clandestine arms exchanges, while a network of tunnels beneath connects to the Eastern Quarter and the outskirts of the city, facilitating secretive movements.
The Salt House
The Salt House is a hidden retreat in the Eastern Quarter, appearing as a tall, unmarked building with no windows or signage. Its walls are made of cool, white-gray compressed salt bricks that faintly glimmer under torchlight, while the interior is infused with the scents of lavender, saffron, aged wine, and incense. Colored crystal slits filter light, casting soft halos of red, gold, and indigo across the salt walls, creating an atmosphere of secrecy and allure. Echoes behave strangely within, muffling voices unless directed, ensuring privacy for its clandestine activities.

The Silent Madrasa
A once-thriving religious school now lies in disrepair, its windows boarded up and its walls adorned with faded Qur’anic calligraphy. Despite its closure, the building still attracts a small group of elders and boys who gather under the guise of recitation, but their true purpose is far more clandestine, involving secretive ideological training in the basement.

The Stone Fountain
Once a vibrant source of water, The Stone Fountain often stands dry in the center of the square, a relic of better days. Despite its desolation, children often gather around it to play, unaware of the darker history that lingers in the air.

The Veiled Bookshop
A quaint, dimly lit bookshop filled with the scent of aged paper and ink. The shelves are lined with banned books and revolutionary tracts, many annotated in cryptic poetry. The elderly owner, Fatima Rahimi, is known for her perfect memory and often shares tales of the books' histories with visitors. A secret back room, accessible only by reciting a specific poem from Tareq, holds even more forbidden knowledge. The shop attracts various factions, including the Velvetine, Brotherhood, and MI6, each wary of the others, while Fatima remains a neutral figure, possibly orchestrating a deeper game.

The Walled Minaret
The Walled Minaret is a towering structure, its once-majestic staircase now a pile of rubble at its base. Locals whisper of ethereal lights flickering within and the faint sound of prayers echoing through the night, drawing the curious and the brave to its sealed entrance.

The Weaver’s Den
Once a bustling textile warehouse, The Weaver’s Den now serves as a clandestine training ground for the Young Brotherhood. The rhythmic clattering of looms fills the air, blending with hushed sermons that echo the Brotherhood's ideals, creating an atmosphere of both industriousness and secrecy.
Weeping Stone Prayer Site
The Weeping Stone is a somber prayer site located near the outskirts of Central Square, marked by a large, weathered stone slab stained with the blood of martyrs. It serves as a sacred ground for mourning and a clandestine code-drop location for the local Brotherhood, where the cell leader delivers impassioned sermons to the gathered crowd, all while facing the constant threat of Directorate interference.

Yasin’s Goat Farm
Yasin’s Goat Farm is a chaotic and overgrown plot on the urban fringe, where the backyard appears abandoned, yet a herd of lively goats roam freely. The dilapidated barn serves as a secret clinic for Brotherhood refugees, providing medical aid and a hub for message runners, all while the enigmatic owner remains mysteriously absent.
ZAF-5 Surface Perimeter
ZAF-5 Surface Perimeter is a covert installation masquerading as a meteorological satellite relay station. Nestled in the northwest quadrant, it is surrounded by a cleared dirt field, secured by a tall chain-link fence adorned with warning signs and dotted with power boxes that hum with energy, hinting at the secrets hidden within.

Zeinab’s Mirror Stall
A tiny market stall nestled beneath a crumbling arcade, Zeinab’s Mirror Stall offers a variety of hand mirrors, compact powders, and spy-grade reflective signal tools. The air is thick with the scent of old velvet and intrigue, as patrons come to purchase not just beauty items, but also secrets.