BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
Played44 times
Cloned3 times
Created
25 days ago
Last Updated
2 days ago
VisibilityPublic
Gotham City
Gotham City
Area
Details
Size0
TypeGothic Metropolis
Coordinates(28, 303) to (1031, 1731)
Description

A city built on ambition, secrets, and the bones of better men. Before the Waynes, before the Falcones, Gotham was a swamp—poisoned land settlers tried to civilize with brick and fire. It didn’t work. It never does. The city doesn’t yield. It adapts. Buries what it can’t burn. Gotham is divided by scars, not streets. The Narrows—tight, lawless, always hungry. The Bowery—grime in its veins. Otisburg’s towers loom like fortresses, while Burnside pulses with resistance and reinvention. Crime Alley isn’t on any map, but everyone knows where it is. From the Trigate Bridge to Wayne Tower’s gothic spires, the skyline tells Gotham’s story: everything here was built to last—and to haunt. Time doesn’t move here. It loops. Arkham never stays closed. Blackgate is always full. Power rots, and justice bleeds. Gotham doesn’t want saving. It wants survivors. It doesn’t ask for heroes. It dares you to become one—and buries the rest beneath its streets.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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