BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
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Animal Companion
Melee

Animal Companion

The Animal Companion class embodies the bond between domesticated animals and their owners, focusing on companionship, loyalty, and support in both combat and exploration. These characters can summon and enhance their animal allies, utilizing their unique abilities to aid in various situations, making them invaluable partners in any adventuring party.

Radiant Host
d8
Spellcaster

Radiant Host

A Radiant Host is bonded with a sentient energy being from beyond space and time. This entity grants immense power—flight, energy manipulation, and phased existence—but must be carefully controlled. The host must meditate and focus to maintain the balance, or risk losing control and unleashing catastrophic force. The bond is both a blessing and a lifelong burden.

Penguin Gang Lieutenant
Melee

Penguin Gang Lieutenant

Penguin Gang Lieutenant Desc/Backstory: Raised in tanks, trained in tunnels beneath the Iceberg Lounge, these highly disciplined penguins are Oswald Cobblepot’s personal army. Bio-engineered and battle-hardened, they walk upright, follow commands, and shoot to kill. Don’t mistake their waddle for weakness—they run operations, enforce deals, and guard Penguin’s empire like tuxedoed terminators. Appearance: Suited in miniature custom tuxedos, often with pinstripes or flared collars.

Joker Gang Lieutenant
Melee

Joker Gang Lieutenant

Joker Gang Lieutenant Desc/Backstory: Chaotic to the core, these lieutenants are handpicked by the Clown Prince himself—often survivors of a joke gone too far. They thrive in unpredictability, spreading anarchy with warped loyalty. Many are failed comedians, circus freaks, or mad artists twisted by Joker’s philosophy: the world is a cruel joke—and they’re in on the punchline. Appearance: Clashing colors, smeared makeup, custom suits tailored with asymmetry and flair—each look is as erratic as t

Gotham City Police Officer
Melee

Gotham City Police Officer

Street-smart, underpaid, and always outgunned, GCPD Officers patrol Gotham’s darkest corners. Clad in navy blues, worn vests, and scuffed boots, they speak in clipped tones and sarcasm—grit hiding tired hope. Some play it straight, some bend the badge, but most know the city won’t save itself. When the Bat's not around, it's their job to stand the line. (+10 Base HP)

Speedster
d8
Spellcaster

Speedster

Speedsters are conduits of the Speed Force, a primal energy field that binds motion, time, and possibility. They move faster than physics allows, phasing through matter, outrunning bullets, and bending the timeline itself, often surrounded by arcs of lightning in various colors, their very presence a blur of kinetic energy and potential.

Journalist
Melee

Journalist

Journalist (DC Universe Descriptor): In a world of capes, corruption, and cover-ups, you shine a light where others won’t. You're the eyes and voice of the people—chronicling vigilantes, confronting billionaires, and exposing conspiracies from Arkham to Apokolips. Whether you're live on Gotham Tonight or chasing leads in the back alleys of Blüdhaven, you know that truth is power—and power comes with enemies. You don’t need a mask. Your words are your weapon.

Green Lantern
d8
Spellcaster

Green Lantern

Chosen by an ancient, sentient ring, a Green Lantern wields the Green Light of Will—an energy that becomes anything they can imagine. From blades to barriers, chains to colossi, their constructs are limited only by focus and creativity. The ring grants flight, survival in space, energy projection, and a direct link to the Green Lantern Corps, protectors of the emotional spectrum. Green Lanterns wear Green, glowing suits shaped by their ring—each unique, reflecting their personality and origin.

Superhero
d10
Spellcaster

Superhero

Also called “Capes,” superheroes are empowered individuals who operate within the law, often as symbols of hope. They work with governments, agencies, and fellow heroes to bring justice to a chaotic world. Each has unique powers or skills, shaped by origin and will. Though methods vary, their mission is shared: protect the innocent. (+20 Base HP)

Supervillain
d10
Spellcaster

Supervillain

Villains are powerful individuals who reject the law and believe themselves above it. Gifted with abilities or powers, they use them to dominate, control, or reshape the world to their will. Some are driven by tragedy or ideology, but most seek power, vengeance, or chaos. Feared, infamous, and rarely bound by morality. (+20 Base HP)

Professional
Melee

Professional

People without special abilities or powers who use their knowledge and skills to perform various tasks or job roles. They can make use of any tech or equipment they have access to. A good class to use for human NPCs. Could be anything teachers, doctors, police... They get +1 per level added to all dice rolls that deal with their knowledge or skill set. For example a Level 3 Professional Detective would get a +3 to any investigation rolls. +10 Base HP

Villain
Melee

Villain

Cunning, ruthless, and dangerously human, these villains lack powers but make up for it with skill, intellect, or sheer madness. Masters of crime, manipulation, and chaos, they use weapons, tech, influence, or fear to achieve their goals. Some seek control, others crave destruction—but all are a threat even to the superpowered. (+10 Base HP)

Vigilante
d8
Spellcaster

Vigilante

Vigilantes operate outside the system, with or without powers, enforcing justice on their own terms. Disillusioned by corruption and failure, they reject legal restraint and do what others won’t. Whether driven by vengeance, trauma, or a strict moral code, they fight crime with ruthless efficiency. To them, the ends often justify the means. (+15 Base HP)

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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