Planning to make all of dc into this starting with Gotham
Played | 42 times |
Cloned | 3 times |
Created | 24 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Animal Companion
The Animal Companion class embodies the bond between domesticated animals and their owners, focusing on companionship, loyalty, and support in both combat and exploration. These characters can summon and enhance their animal allies, utilizing their unique abilities to aid in various situations, making them invaluable partners in any adventuring party.

Radiant Host
A Radiant Host is bonded with a sentient energy being from beyond space and time. This entity grants immense power—flight, energy manipulation, and phased existence—but must be carefully controlled. The host must meditate and focus to maintain the balance, or risk losing control and unleashing catastrophic force. The bond is both a blessing and a lifelong burden.

Penguin Gang Lieutenant
Penguin Gang Lieutenant Desc/Backstory: Raised in tanks, trained in tunnels beneath the Iceberg Lounge, these highly disciplined penguins are Oswald Cobblepot’s personal army. Bio-engineered and battle-hardened, they walk upright, follow commands, and shoot to kill. Don’t mistake their waddle for weakness—they run operations, enforce deals, and guard Penguin’s empire like tuxedoed terminators. Appearance: Suited in miniature custom tuxedos, often with pinstripes or flared collars.

Joker Gang Lieutenant
Joker Gang Lieutenant Desc/Backstory: Chaotic to the core, these lieutenants are handpicked by the Clown Prince himself—often survivors of a joke gone too far. They thrive in unpredictability, spreading anarchy with warped loyalty. Many are failed comedians, circus freaks, or mad artists twisted by Joker’s philosophy: the world is a cruel joke—and they’re in on the punchline. Appearance: Clashing colors, smeared makeup, custom suits tailored with asymmetry and flair—each look is as erratic as t

Gotham City Police Officer
Street-smart, underpaid, and always outgunned, GCPD Officers patrol Gotham’s darkest corners. Clad in navy blues, worn vests, and scuffed boots, they speak in clipped tones and sarcasm—grit hiding tired hope. Some play it straight, some bend the badge, but most know the city won’t save itself. When the Bat's not around, it's their job to stand the line. (+10 Base HP)

Speedster
Speedsters are conduits of the Speed Force, a primal energy field that binds motion, time, and possibility. They move faster than physics allows, phasing through matter, outrunning bullets, and bending the timeline itself, often surrounded by arcs of lightning in various colors, their very presence a blur of kinetic energy and potential.

Journalist
Journalist (DC Universe Descriptor): In a world of capes, corruption, and cover-ups, you shine a light where others won’t. You're the eyes and voice of the people—chronicling vigilantes, confronting billionaires, and exposing conspiracies from Arkham to Apokolips. Whether you're live on Gotham Tonight or chasing leads in the back alleys of Blüdhaven, you know that truth is power—and power comes with enemies. You don’t need a mask. Your words are your weapon.

Green Lantern
Chosen by an ancient, sentient ring, a Green Lantern wields the Green Light of Will—an energy that becomes anything they can imagine. From blades to barriers, chains to colossi, their constructs are limited only by focus and creativity. The ring grants flight, survival in space, energy projection, and a direct link to the Green Lantern Corps, protectors of the emotional spectrum. Green Lanterns wear Green, glowing suits shaped by their ring—each unique, reflecting their personality and origin.
Superhero
Also called “Capes,” superheroes are empowered individuals who operate within the law, often as symbols of hope. They work with governments, agencies, and fellow heroes to bring justice to a chaotic world. Each has unique powers or skills, shaped by origin and will. Though methods vary, their mission is shared: protect the innocent. (+20 Base HP)
Supervillain
Villains are powerful individuals who reject the law and believe themselves above it. Gifted with abilities or powers, they use them to dominate, control, or reshape the world to their will. Some are driven by tragedy or ideology, but most seek power, vengeance, or chaos. Feared, infamous, and rarely bound by morality. (+20 Base HP)
Professional
People without special abilities or powers who use their knowledge and skills to perform various tasks or job roles. They can make use of any tech or equipment they have access to. A good class to use for human NPCs. Could be anything teachers, doctors, police... They get +1 per level added to all dice rolls that deal with their knowledge or skill set. For example a Level 3 Professional Detective would get a +3 to any investigation rolls. +10 Base HP
Villain
Cunning, ruthless, and dangerously human, these villains lack powers but make up for it with skill, intellect, or sheer madness. Masters of crime, manipulation, and chaos, they use weapons, tech, influence, or fear to achieve their goals. Some seek control, others crave destruction—but all are a threat even to the superpowered. (+10 Base HP)
Vigilante
Vigilantes operate outside the system, with or without powers, enforcing justice on their own terms. Disillusioned by corruption and failure, they reject legal restraint and do what others won’t. Whether driven by vengeance, trauma, or a strict moral code, they fight crime with ruthless efficiency. To them, the ends often justify the means. (+15 Base HP)