Superhero
Planning to make all of dc into this starting with Gotham
Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker)
If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog
Dev Note: Gotham Core Project Overview
This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements.
Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world.
Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham.
Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore.
Stay tuned. Gotham is just the start.
Played | 44 times |
Cloned | 3 times |
Created | 25 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Orpheus House
Area
Details
Size | 0 |
Type | Mansion |
Coordinates | (380, 1353) to (386, 1358) |
Description
Orpheus House sits oddly at the edge of Apero Park, hidden among sleek high-rises and ivy-wrapped brownstones. A gift from Batman, the mansion defies reason with twisted gothic spires and impossible geometry. Windows open to nowhere, and every room reflects its inhabitant’s fractured psyche, filled with training rooms, arcane labs, and strange devices. The house shifts, watches, and remembers, creating a surreal refuge for Gotham's weirdest heroes.