BATMAN GOTHAM: DC EXPANDED  world illustration - Superhero theme
Superhero

BATMAN GOTHAM: DC EXPANDED

K
Kanye

Planning to make all of dc into this starting with Gotham


Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker) If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog Dev Note: Gotham Core Project Overview This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements. Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world. Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham. Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore. Stay tuned. Gotham is just the start.
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Owlman (Thomas Wayne Jr.)
Owlman (Thomas Wayne Jr.)
Level 10 Enhanced Human Villain -
A dark and twisted counterpart to Batman, Owlman is a master tactician and sociopathic detective from the Crime Syndicate universe. Driven by self-interest and nihilism, he uses his genius intellect and martial arts mastery to impose his will on others.
Details
RaceEnhanced Human
ClassVillain
Level10
Alignment
PronounsHe/Him
Location900, 987
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Crowns0
Shields0
Sparks0
appearance
A male human villain with a dark costume featuring muted gray and black tones, an owl motif, and a cowl with pointed 'owl ears'. His menacing visage is enhanced by owl-like lenses, and his cape mimics the appearance of owl wings. He carries a utility belt filled with deadly gadgets.
personality
Ruthless and manipulative, Owlman is devoid of a moral code and believes in chaos and the worthlessness of human life. He seeks power and control, viewing them as the only meaningful pursuits.
backstory
Owlman, originally Thomas Wayne Jr., survived the murder of his parents and grew into a cold, calculating criminal. He blames his younger brother Bruce for failing to uphold the Wayne legacy, which fuels his disdain for humanity and his desire for control through fear. He has come from an alternate reality and taken control of GothCorp as it's acting CEO. His goal is to dismantle Wayne Enterprises and destroy Batman.
Stats
Strength
18
Dexterity
20
Constitution
16
Intelligence
20
Wisdom
20
Charisma
12
Armor Class
18
Max HP
120
Speed
30

HP

120 / 120 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Owlman (Thomas Wayne Jr.) is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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