Superhero
Planning to make all of dc into this starting with Gotham
Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker)
If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog
Dev Note: Gotham Core Project Overview
This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements.
Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world.
Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham.
Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore.
Stay tuned. Gotham is just the start.
Played | 45 times |
Cloned | 3 times |
Created | 27 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Catwoman (Selina Kyle)
Level 5 Human Vigilante -
A skilled cat burglar and acrobat turned vigilante, Selina Kyle navigates the treacherous world of Gotham, often caught between the forces of good and evil. Her troubled past, marked by the loss of her parents, fuels her complex personality and motivations.
Details
Race | Human |
Class | Vigilante |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | 648, 1021 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Crowns | 0 |
Shields | 0 |
Sparks | 0 |
appearance
A female human vigilante with a lithe, athletic build and striking features. She has long, flowing black hair and captivating green eyes that gleam with intelligence and allure. Her sleek, form-fitting black catsuit is crafted from durable, high-gloss material, offering both flexibility and protection. The suit is equipped with subtle armor plating at key points, providing defense without sacrificing agility. Her ensemble includes red-lensed goggles perched atop her head, ready to be lowered for enhanced vision during nighttime escapades. Sharp, retractable claws extend from her fingertips, ideal for climbing and close combat. A utility belt cinches her waist, stocked with tools and gadgets essential for her heists and crime-fighting missions. Completing her look, a black bullwhip hangs from her side, a testament to her agility and precision. Her presence exudes confidence and mystery, embodying the perfect blend of elegance and danger.
personality
Selina Kyle is a strong-willed, independent woman with a sharp mind and a rebellious spirit. She is resourceful and quick-witted, with a keen sense of self-preservation honed by years of surviving Gotham’s streets. While she’s known for her skills as a cat burglar, Selina’s moral compass is more complex than it appears. She is driven by her personal code, often walking the fine line between hero and villain. Her flirtatious and confident demeanor hides a deeper vulnerability, especially when it comes to her relationships. Selina’s connection with Batman is built on mutual respect, though her fear of commitment and desire for independence often cause tension. Despite her criminal past, she shows compassion and a desire to protect those she cares about. She’s fiercely loyal to her allies, especially Batman, though her methods can sometimes be unorthodox. Selina is a woman of contradictions—tough yet vulnerable, playful yet serious, and always seeking redemption on her own terms.
backstory
Selina Kyle, born into a troubled childhood in Gotham’s East End, experienced the loss of her mother to suicide and her father’s alcoholism. These hardships shaped her into a resilient, resourceful individual, leading her to a life of crime. She honed her skills as a cat burglar and crossed paths with Batman, initially as an adversary. Over time, their relationship evolved into a complex and deep bond. However, despite their strong connection, Selina left Bruce at the altar in Batman #50, unable to commit to the life of stability he desired. Though they are not officially married in the current main continuity, they remain a committed couple. Their relationship is marked by love, trust, and complexity, often balancing her criminal past with her role as a vigilante. Selina’s partnership with Batman is one of mutual respect, and together they continue to fight for justice in Gotham.
Stats
Strength
12
Dexterity
20
Constitution
14
Intelligence
16
Wisdom
14
Charisma
18
Armor Class
15
Max HP
65
Speed
40
HP
65 / 65 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook