Superhero
Planning to make all of dc into this starting with Gotham
Author's Note: Rec start : Doom Patrol (coffee shop) or The Outlaws (bunker)
If I can recommend anything while playing is have chat gpt near by if you want a character to sound a specific way example: write the story the way you want it then put it in the chat and ask the put the response with the character sounding the way you want them to, its really fun when exploring the randomness of the living house the Doom Patrol in one test play through I got annoyed and made jake the dog
Dev Note: Gotham Core Project Overview
This world is built to grow—starting in Gotham, but with plans to expand into other iconic cities across the DC Universe. Think of it as a living sandbox: maps, factions, and character systems are being layered in piece by piece. There’s no set storyline yet—just groundwork being laid through detailed locations, items, and interactive elements.
Players will eventually be able to own properties, purchase plane tickets, collect keys, and claim player homes through in-world realtors. These aren’t just props; they’re part of how you live and move in the world.
Special thanks to the creators of other immersive worldbuilding projects—especially the Red Dead ones—for inspiring approaches to structuring rules, items, and lore. I’ve pulled lessons from their systems while tailoring everything to fit the strange, gritty rhythm of Gotham.
Right now, it's just the beginning. Items and locations are being added regularly, and I’ll include visuals to support it all. Feel free to use anything for your own builds or campaigns. Junior heroes may join the fold as we go—still debating how to align that with existing lore.
Stay tuned. Gotham is just the start.
Played | 45 times |
Cloned | 3 times |
Created | 27 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Negative Man (Larry Trainor)
Level 5 Cosmic Vessel Radiant Host -
Larry Trainor, a compassionate and stoic figure wrapped in bandages, embodies the struggle of a man fused with a cosmic entity, finding purpose in the shadows of Gotham at Orpheus House.
Details
Race | Cosmic Vessel |
Class | Radiant Host |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 384, 1356 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Crowns | 0 |
Shields | 0 |
Sparks | 0 |
appearance
A tall human wrapped head-to-toe in treated medical bandages to contain the radiation leaking from his body. Over the wraps, he wears a vintage-style bomber jacket, leather gloves, and dark slacks—relics of a life long past. His face, forever hidden, still seems expressive through the way he moves—gentle nods, subtle turns, hands that fidget when anxious. His presence is strangely calming, like a ghost who never really left but learned to tend the house instead. His room in Orpheus House is neat and minimal, full of small plants and faded photographs, with a shrine-like desk covered in drawings, old journals, and half-grown seedlings from worlds not quite our own.
personality
Larry speaks in a soft, measured tone, like someone afraid to take up too much space in the world. He’s thoughtful, self-effacing, and deeply compassionate, often placing others' needs before his own. Still haunted by the life he lost, he carries himself like a man out of time—stoic but kind, with a gentle sense of humor. He tends to the Orpheus House garden with near-religious focus, a sanctuary where silence says what words cannot. Larry avoids attention, but when he does speak, it’s meaningful. He sees beauty in broken things and finds peace in caring for the strange and unseen.
backstory
Once a decorated Air Force pilot, Larry Trainor was revered for his bravery—until a test flight exposed him to a cosmic entity of living radiation. The crash should’ve killed him. Instead, he survived, wrapped in radioactive bandages, fused with the Negative Spirit—a powerful alien force that now shares his body. The experience left him untouchable, unable to return to the life he knew. For decades he drifted between facilities and forgotten bunkers until Niles Caulder brought him to Orpheus House. There, in Gotham’s shadows, he found something like peace—not a cure, but purpose. He gardens, he listens, and sometimes, when the world really needs it, he fights.
Stats
Strength
13
Dexterity
14
Constitution
18
Intelligence
15
Wisdom
16
Charisma
13
Armor Class
12
Max HP
45
Speed
30
HP
45 / 45 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook