Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Henry Jenkins
Level 5 Human Citizen (Authority) -
A gruff yet caring human authority figure, Henry Jenkins is a seasoned DCRA officer with a tragic past, dedicated to protecting New York City from the chaos of Dungeon Breaks.
Details
Race | Human |
Class | Citizen (Authority) |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5039, 6249 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
Henry is a man in his late 30s, with a neatly trimmed salt-and-pepper beard and tired but determined blue eyes. He often wears a standard-issue DCRA uniform, slightly rumpled, with a tactical vest that looks more functional than stylish. A worn leather holster for a non-powered sidearm sits on his hip, and he always seems to have a data pad clutched in one hand, its screen displaying a constant stream of gate activity updates.
personality
Gruff but ultimately caring, Henry is a seasoned veteran of the post-Opening world. He's seen his share of Dungeon Breaks and the chaos they unleash, making him pragmatic and cautious. He has a low tolerance for bureaucracy but a deep sense of responsibility for the safety of New York City's citizens. Beneath his hardened exterior lies a weariness from the constant pressure, but also a flicker of hope for a more stable future.
backstory
Before the Opening, Henry was a detective with the NYPD. The arrival of the gates and the subsequent surge in monster-related incidents led to his recruitment into the newly formed DCRA. He rose through the ranks due to his sharp mind and ability to remain calm under pressure. He lost his partner during an early Dungeon Break event in Times Square, a tragedy that fuels his dedication to preventing future losses and ensuring Breakers follow protocol.
Stats
Strength
12
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
15
Charisma
10
Armor Class
15
14
14
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Agent Henry Jenkins is not a spellcaster.