Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 94 times |
Cloned | 22 times |
Created | 26 days ago |
Last Updated | 1 days ago |
Visibility | Public |
The Powerless
Unawakened individuals who defy the odds. They rely on advanced technology like powered exosuits, tactical gear, and honed combat skills to stand against monstrous foes and even Breakers. Their strength lies in human ingenuity and relentless training, proving that power isn't always supernatural.
The Strong
Breakers gifted with immense physical strength. They can shatter stone, lift incredible weights, and deliver devastating blows. Often frontline fighters, they excel at brute force, overpowering enemies with raw muscle and resilience. Their presence is a force of nature on the battlefield.
The Quick
Blessed with superhuman speed and agility. They move like blurs, dodging attacks and striking with lightning-fast precision. Masters of hit-and-run tactics, they can outmaneuver even the most formidable monsters, exploiting weaknesses with swift strikes.
The Unbreakable
Possessing incredible durability and resistance to damage. They can withstand immense punishment that would cripple or kill others. Often serving as anchors in a team, they can soak up enemy attacks and protect their allies, a living shield against the horrors of the Gates.
The Armed
Breakers capable of conjuring weapons from thin air. These weapons can range from simple blades to complex firearms or even magical artifacts, adapting their arsenal to any situation. Their versatility makes them dangerous and unpredictable combatants.
The Skilled
Masters of close-quarters combat without conjured weapons. Their fists, feet, and any improvised weapon become deadly extensions of their will. Years of rigorous training have honed their bodies into lethal instruments, capable of taking down monstrous foes with sheer technique.
The Hydromancer
Wielders of water-based powers. They can control and manipulate water in all its forms, from crushing waves to razor-sharp water bullets. Versatile in both offense and defense, they can adapt to various combat scenarios with fluid grace.
The Aeromancer
Breakers who command the power of the wind. They can generate gusts, create vacuums, and even fly on self-made currents. Their control over air allows for swift attacks, battlefield manipulation, and unparalleled mobility.
The Cryomancer
Masters of ice and cold. They can freeze enemies solid, create impenetrable barriers of ice, and unleash blizzards of freezing energy. Their chilling powers can control the battlefield and halt even the most ferocious monsters.
The Pyromancer
Breakers who wield the destructive force of fire. They can conjure flames, create explosions, and engulf enemies in searing infernos. Their raw offensive power makes them a constant threat on the front lines.
The Electromancer
Controllers of lightning and electricity. They can unleash devastating bolts of energy, create electrical fields, and overload machinery. Their high-voltage attacks are swift and can paralyze or obliterate foes.
The Geomancer
Manipulators of earth and stone. They can raise walls of rock, create tremors, and command the very ground beneath their feet. Their powers offer both strong defense and powerful, grounding offense.
The Shapeshifter
Breakers with the ability to alter their physical form. They can transform their bodies to mimic different animals or monstrous creatures. They can also adapt their bodies for specific combat needs, offering unparalleled versatility and surprise.
The Summoner
Individuals capable of conjuring entities from other dimensions to fight alongside them. These summoned creatures can range from lesser beasts to powerful otherworldly beings, providing adaptable combat support.
The Healer
Breakers with the power to mend wounds and restore vitality. Their abilities are crucial for survival in dangerous dungeons, capable of bringing allies back from the brink and sustaining them through grueling battles.
The Shade-Slinger
Wielders of shadow and darkness. They can manipulate shadows to attack, create illusions, and even teleport short distances through darkened areas. Their powers often involve stealth and deceptive tactics.
The Light-Slinger
Breakers who command the power of light. They can unleash blinding flashes, create beams of pure energy, and even generate protective barriers of light. Their abilities often contrast with and counter shadow-based powers.
The Ultimate Specimen
A rare class combining Shapeshifting and Healing. They can adapt their form for any combat situation while possessing the ability to rapidly regenerate and heal themselves and allies, a truly formidable and resilient force.
The Super Soldier
A potent combination of Strength, Quickness, and Unbreakability. These Breakers are the epitome of physical prowess, capable of overwhelming enemies with speed, power, and incredible resilience, excelling in prolonged and intense combat.
The Master of Balance
Wielders of both light and shadow energies. They can weave intricate combinations of these opposing forces, creating unique and unpredictable attacks and defenses, mastering the delicate equilibrium between the two.
The Perfect Soldier
Combining the skills of the Armed and the Skilled. They can conjure a vast array of weaponry and possess the close-combat expertise to use them with lethal efficiency, seamlessly transitioning between ranged and melee combat.
The Overlord
A legendary class with the terrifying ability to manipulate reality itself. Their powers can warp the laws of physics, alter the environment, and even rewrite the very fabric of existence, making them forces to be reckoned with on a cosmic scale.
The Primordial
A legendary class channeling the raw power of all the elements. They can conjure fire, water, earth, air, and lightning with unparalleled mastery, unleashing devastating elemental storms and adapting to any environmental challenge.
The Tempus
A legendary class with the power to manipulate time. They can slow, accelerate, or even briefly reverse the flow of time, granting them incredible tactical advantages and making them exceptionally difficult to predict or defeat.
The Undying
A legendary class with the macabre ability to summon and command the dead. They can raise armies of undead warriors and spectral entities, overwhelming their enemies with relentless hordes from beyond the grave.
The Wayfinder
A legendary class capable of teleportation and manipulating the very fabric of space. They can instantly traverse vast distances, create spatial rifts, and warp attacks, making them incredibly elusive and strategically powerful.
Citizen (Authority)
Non-powered humans holding positions of responsibility within law enforcement, emergency services (police, fire), or government agencies like the DCRA, GWD, FBI, CIA, and various UNGGA-affiliated organizations. They utilize training, procedure, and sometimes specialized non-powered gear to maintain order, respond to gate-related incidents, and support Breaker operations, forming the crucial backbone of societal defense.
Citizen
The everyday human in 2060. Unaffected by the Opening's energy, they navigate a world punctuated by gate appearances and Breaker activity. Their lives range from routine jobs and schooling in relatively safe zones to adapting to heightened security measures and the constant awareness of potential Dungeon Breaks. They represent the majority, striving for normalcy amidst extraordinary circumstances.