Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played94 times
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Created
26 days ago
Last Updated
1 days ago
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The Powerless
d8
Spellcaster

The Powerless

Unawakened individuals who defy the odds. They rely on advanced technology like powered exosuits, tactical gear, and honed combat skills to stand against monstrous foes and even Breakers. Their strength lies in human ingenuity and relentless training, proving that power isn't always supernatural.

The Strong
d12
Spellcaster

The Strong

Breakers gifted with immense physical strength. They can shatter stone, lift incredible weights, and deliver devastating blows. Often frontline fighters, they excel at brute force, overpowering enemies with raw muscle and resilience. Their presence is a force of nature on the battlefield.

The Quick
d10
Spellcaster

The Quick

Blessed with superhuman speed and agility. They move like blurs, dodging attacks and striking with lightning-fast precision. Masters of hit-and-run tactics, they can outmaneuver even the most formidable monsters, exploiting weaknesses with swift strikes.

The Unbreakable
d16
Spellcaster

The Unbreakable

Possessing incredible durability and resistance to damage. They can withstand immense punishment that would cripple or kill others. Often serving as anchors in a team, they can soak up enemy attacks and protect their allies, a living shield against the horrors of the Gates.

The Armed
d10
Spellcaster

The Armed

Breakers capable of conjuring weapons from thin air. These weapons can range from simple blades to complex firearms or even magical artifacts, adapting their arsenal to any situation. Their versatility makes them dangerous and unpredictable combatants.

The Skilled
d10
Spellcaster

The Skilled

Masters of close-quarters combat without conjured weapons. Their fists, feet, and any improvised weapon become deadly extensions of their will. Years of rigorous training have honed their bodies into lethal instruments, capable of taking down monstrous foes with sheer technique.

The Hydromancer
d10
Spellcaster

The Hydromancer

Wielders of water-based powers. They can control and manipulate water in all its forms, from crushing waves to razor-sharp water bullets. Versatile in both offense and defense, they can adapt to various combat scenarios with fluid grace.

The Aeromancer
d10
Spellcaster

The Aeromancer

Breakers who command the power of the wind. They can generate gusts, create vacuums, and even fly on self-made currents. Their control over air allows for swift attacks, battlefield manipulation, and unparalleled mobility.

The Cryomancer
d10
Spellcaster

The Cryomancer

Masters of ice and cold. They can freeze enemies solid, create impenetrable barriers of ice, and unleash blizzards of freezing energy. Their chilling powers can control the battlefield and halt even the most ferocious monsters.

The Pyromancer
d10
Spellcaster

The Pyromancer

Breakers who wield the destructive force of fire. They can conjure flames, create explosions, and engulf enemies in searing infernos. Their raw offensive power makes them a constant threat on the front lines.

The Electromancer
d10
Spellcaster

The Electromancer

Controllers of lightning and electricity. They can unleash devastating bolts of energy, create electrical fields, and overload machinery. Their high-voltage attacks are swift and can paralyze or obliterate foes.

The Geomancer
d12
Spellcaster

The Geomancer

Manipulators of earth and stone. They can raise walls of rock, create tremors, and command the very ground beneath their feet. Their powers offer both strong defense and powerful, grounding offense.

The Shapeshifter
d12
Spellcaster

The Shapeshifter

Breakers with the ability to alter their physical form. They can transform their bodies to mimic different animals or monstrous creatures. They can also adapt their bodies for specific combat needs, offering unparalleled versatility and surprise.

The Summoner
d8
Spellcaster

The Summoner

Individuals capable of conjuring entities from other dimensions to fight alongside them. These summoned creatures can range from lesser beasts to powerful otherworldly beings, providing adaptable combat support.

The Healer
d10
Spellcaster

The Healer

Breakers with the power to mend wounds and restore vitality. Their abilities are crucial for survival in dangerous dungeons, capable of bringing allies back from the brink and sustaining them through grueling battles.

The Shade-Slinger
d10
Spellcaster

The Shade-Slinger

Wielders of shadow and darkness. They can manipulate shadows to attack, create illusions, and even teleport short distances through darkened areas. Their powers often involve stealth and deceptive tactics.

The Light-Slinger
d10
Spellcaster

The Light-Slinger

Breakers who command the power of light. They can unleash blinding flashes, create beams of pure energy, and even generate protective barriers of light. Their abilities often contrast with and counter shadow-based powers.

The Ultimate Specimen
d14
Spellcaster

The Ultimate Specimen

A rare class combining Shapeshifting and Healing. They can adapt their form for any combat situation while possessing the ability to rapidly regenerate and heal themselves and allies, a truly formidable and resilient force.

The Super Soldier
d16
Spellcaster

The Super Soldier

A potent combination of Strength, Quickness, and Unbreakability. These Breakers are the epitome of physical prowess, capable of overwhelming enemies with speed, power, and incredible resilience, excelling in prolonged and intense combat.

The Master of Balance
d12
Spellcaster

The Master of Balance

Wielders of both light and shadow energies. They can weave intricate combinations of these opposing forces, creating unique and unpredictable attacks and defenses, mastering the delicate equilibrium between the two.

The Perfect Soldier
d12
Spellcaster

The Perfect Soldier

Combining the skills of the Armed and the Skilled. They can conjure a vast array of weaponry and possess the close-combat expertise to use them with lethal efficiency, seamlessly transitioning between ranged and melee combat.

The Overlord
d16
Spellcaster

The Overlord

A legendary class with the terrifying ability to manipulate reality itself. Their powers can warp the laws of physics, alter the environment, and even rewrite the very fabric of existence, making them forces to be reckoned with on a cosmic scale.

The Primordial
d14
Spellcaster

The Primordial

A legendary class channeling the raw power of all the elements. They can conjure fire, water, earth, air, and lightning with unparalleled mastery, unleashing devastating elemental storms and adapting to any environmental challenge.

The Tempus
d14
Spellcaster

The Tempus

A legendary class with the power to manipulate time. They can slow, accelerate, or even briefly reverse the flow of time, granting them incredible tactical advantages and making them exceptionally difficult to predict or defeat.

The Undying
d16
Spellcaster

The Undying

A legendary class with the macabre ability to summon and command the dead. They can raise armies of undead warriors and spectral entities, overwhelming their enemies with relentless hordes from beyond the grave.

The Wayfinder
d16
Spellcaster

The Wayfinder

A legendary class capable of teleportation and manipulating the very fabric of space. They can instantly traverse vast distances, create spatial rifts, and warp attacks, making them incredibly elusive and strategically powerful.

Citizen (Authority)
Melee

Citizen (Authority)

Non-powered humans holding positions of responsibility within law enforcement, emergency services (police, fire), or government agencies like the DCRA, GWD, FBI, CIA, and various UNGGA-affiliated organizations. They utilize training, procedure, and sometimes specialized non-powered gear to maintain order, respond to gate-related incidents, and support Breaker operations, forming the crucial backbone of societal defense.

Citizen
Melee

Citizen

The everyday human in 2060. Unaffected by the Opening's energy, they navigate a world punctuated by gate appearances and Breaker activity. Their lives range from routine jobs and schooling in relatively safe zones to adapting to heightened security measures and the constant awareness of potential Dungeon Breaks. They represent the majority, striving for normalcy amidst extraordinary circumstances.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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