Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Natasha Davies
Level 8 Human The Aeromancer -
Natasha Davies is an independent and quick-witted human Aeromancer with a striking appearance and a fierce loyalty to her allies, known for her speed and aerial combat prowess after awakening her powers during a gate incident in her youth.
Details
Race | Human |
Class | The Aeromancer |
Level | 8 |
Alignment | |
Pronouns | She/Her |
Location | -5047, 6257 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A striking woman in her early 20s with windswept dark hair that often seems to defy gravity and piercing green eyes that dart around observantly. She favors practical, dark clothing that allows for freedom of movement, often with subtle aerodynamic modifications. A thin, almost invisible shimmer sometimes surrounds her, hinting at her control over the air.
personality
Independent and quick-witted, Natasha possesses a restless energy that mirrors her powers. She can be impatient with those who are slow or indecisive, but she has a strong sense of justice and a fierce loyalty to those she considers allies. While confident in her abilities, she's also aware of the dangers of the gates and approaches high-rank incursions with a focused intensity.
backstory
Natasha's Breaker awakening occurred during a sudden E-Rank gate appearance in her Brooklyn neighborhood when she was a teenager. The ability to control the wind manifested instinctively, allowing her to protect herself and others. Recognizing her potential, the DCRA quickly recruited her. She honed her abilities through rigorous training, developing a reputation for her speed and aerial combat prowess, often being deployed for rapid response and reconnaissance missions over the city.
Stats
Strength
10
Dexterity
16
Constitution
14
Intelligence
12
Wisdom
13
Charisma
15
Armor Class
15
16
16
Max HP
56
Speed
30
HP
56 / 56 HP
XP
34,00034,000 XP47,999
Level 8
Equipped Items
Spellbook