Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Louise Jenkins
Level 7 Cybernetically Augmented The Pyromancer -
A fiercely independent Cybernetically Augmented Pyromancer with a tragic past, driven by a desire to protect the innocent and wielding advanced technology to unleash devastating flames.
Details
Race | Cybernetically Augmented |
Class | The Pyromancer |
Level | 7 |
Alignment | |
Pronouns | She/Her |
Location | -5055, 6249 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A woman in her late 20s with short, cropped red hair and intense, fiery orange eyes – a byproduct of her augmentations. Her arms are heavily modified with integrated plating and subtle vents that glow faintly when her powers are active. A specialized gauntlet on her right arm houses a sophisticated flamethrower system, capable of projecting controlled bursts or sustained streams of intense heat.
personality
Driven and fiercely independent, Louise has a no-nonsense attitude. Her augmentations have made her somewhat detached, focusing on efficiency and results. She can be blunt and impatient, but beneath her hardened exterior lies a dedication to protecting the innocent, born from a past where she felt powerless.
backstory
Louise was caught in a devastating Dungeon Break in Manhattan years ago, losing her family and suffering severe burns. Unable to awaken as a Breaker naturally, she volunteered for a radical cybernetic augmentation program funded by a private security firm contracted by the DCRA. The experimental procedures granted her pyromantic abilities through technological means. She now works as a highly effective but somewhat solitary gate clearer, her past trauma fueling her relentless fight against the monsters.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
12
Charisma
14
Armor Class
15
15
15
Max HP
56
Speed
30
HP
56 / 56 HP
XP
23,00023,000 XP33,999
Level 7
Equipped Items
Spellbook