Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
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Created
27 days ago
Last Updated
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Aaron Fisher
Aaron Fisher
Level 6 Human The Skilled -
A disciplined human skilled fighter with a stoic demeanor and a martial arts background, Aaron is a silent protector with a sharp gaze and a history of combat scars.
Details
RaceHuman
ClassThe Skilled
Level6
Alignment
PronounsHe/Him
Location-5055, 6257
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A man in his mid-30s with a lean, wiry build and calloused hands. He favors simple, durable clothing that doesn't restrict his movements. His gaze is sharp and focused, reflecting years of intense training. Scars crisscross his knuckles and forearms, silent testaments to countless close-quarters encounters.
personality
Disciplined and stoic, Aaron is a man of few words. He prefers action over talk, relying on his honed reflexes and combat prowess. He possesses a strong sense of honor and loyalty, often acting as the silent protector of his team. While not outwardly expressive, he cares deeply for those he fights alongside.
backstory
Before the Opening, Aaron was a competitive martial artist with a focus on various close-combat styles. When the gates appeared, he found his skills were surprisingly effective against the non-verbal monsters. He joined a smaller Breaker guild in New York, refining his techniques in the brutal reality of dungeon dives. He has a deep respect for skill and dedication, regardless of whether it comes from natural talent or awakened powers.
Stats
Strength
14
Dexterity
16
Constitution
12
Intelligence
10
Wisdom
13
Charisma
8
Armor Class
15
17
17
Max HP
45
Speed
30

HP

45 / 45 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Close Combat Mastery: Crippling Blow

Close Combat Mastery: Crippling Blow

Level 1
Close Combat Mastery: Defensive Stance

Close Combat Mastery: Defensive Stance

Level 1
Close Combat Mastery: Pressure Point

Close Combat Mastery: Pressure Point

Level 1
Close Combat Mastery: Combat Flow

Close Combat Mastery: Combat Flow

Level 1
Close Combat Mastery: Forceful Palm

Close Combat Mastery: Forceful Palm

Level 1
Close Combat Mastery: Precision Strike

Close Combat Mastery: Precision Strike

Cantrip
Close Combat Mastery: Counter Push

Close Combat Mastery: Counter Push

Cantrip
Close Combat Mastery: Parry

Close Combat Mastery: Parry

Cantrip
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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