Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Georgina Porter
Level 9 Human The Summoner -
Georgina Porter is a level 9 human Summoner with deep violet eyes and a fascination for the dimensions beyond the gates, treating her summoned entities as partners and strategically controlling the battlefield.
Details
Race | Human |
Class | The Summoner |
Level | 9 |
Alignment | |
Pronouns | She/Her |
Location | -5055, 6257 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A woman in her early 30s with an air of quiet intensity, Georgina often wears flowing, comfortable clothing adorned with intricate, almost ritualistic patterns. Her eyes are a deep violet, and she carries a worn leather-bound journal filled with sketches and notes on the entities she can summon. A faint otherworldly energy seems to linger around her.
personality
Introspective and somewhat reserved, Georgina possesses a deep fascination with the dimensions beyond the gates. She treats her summoned entities with respect, viewing them as partners rather than mere tools. While not a frontline fighter herself, she is a strategic thinker and a vital asset in controlling the battlefield through her summoned allies.
backstory
Georgina's awakening manifested shortly after encountering a strange artifact left behind after an early gate collapsed in Central Park. She discovered her ability to briefly pull creatures from other dimensions into our world. Initially difficult to control, she dedicated years to understanding and mastering her unique power, working closely with researchers and other Breakers to categorize and safely utilize her summons.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
15
Charisma
16
Armor Class
12
13
13
Max HP
63
Speed
30
HP
63 / 63 HP
XP
48,00048,000 XP63,999
Level 9
Equipped Items
Spellbook