Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
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27 days ago
Last Updated
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Charlotte Baxter
Charlotte Baxter
Level 10 Cybernetically Augmented The Geomancer -
Charlotte Baxter is a pragmatic and cynical Cybernetically Augmented Geomancer, using her extensive knowledge of earth and stone to stabilize compromised gate sites after losing everything in a devastating Dungeon Break.
Details
RaceCybernetically Augmented
ClassThe Geomancer
Level10
Alignment
PronounsShe/Her
Location-5047, 6257
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A woman in her mid-40s with a stern and weathered face. Her body shows subtle signs of extensive cybernetic integration, with reinforced joints and faint metallic lines visible beneath her skin. She wears practical, armored clothing in earth tones. Her hands, however, are her most striking feature – intricate metallic overlays allow her to precisely manipulate geological forces.
personality
Pragmatic, decisive, and somewhat cynical, Charlotte has seen the worst that the gates can unleash. She prioritizes efficiency and results above all else. While not unkind, she can be blunt and has little patience for incompetence or emotional outbursts in the face of danger. Her augmentations have further reinforced her controlled and analytical nature.
backstory
Charlotte was a structural engineer before the Opening. During a devastating C-Rank Dungeon Break that ravaged a significant portion of Lower Manhattan, she lost her livelihood and nearly her life. Blaming the slow response and lack of adequate Breakers, she underwent extensive and experimental geomancy-focused cybernetic augmentations. Now, she works as a highly sought-after independent contractor, specializing in stabilizing compromised gate sites and creating defensive structures, her intimate understanding of earth and stone amplified by technology.
Stats
Strength
14
Dexterity
12
Constitution
16
Intelligence
18
Wisdom
14
Charisma
10
Armor Class
15
17
17
Max HP
80
Speed
30

HP

80 / 80 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Geomancy: Grounded Stance

Geomancy: Grounded Stance

Cantrip
Geomancy: Minor Tremor

Geomancy: Minor Tremor

Cantrip
Geomancy: Stone Shard

Geomancy: Stone Shard

Cantrip
Geomancy: Pebble Dart

Geomancy: Pebble Dart

Cantrip
Geomancy: Shifting Earth

Geomancy: Shifting Earth

Level 1
Geomancy: Entangling Roots

Geomancy: Entangling Roots

Level 2
Geomancy: Stone Spike

Geomancy: Stone Spike

Level 2
Geomancy: Boulder Toss

Geomancy: Boulder Toss

Level 2
Geomancy: Stone Skin

Geomancy: Stone Skin

Level 1
Geomancy: Earth Meld

Geomancy: Earth Meld

Level 1
Geomancy: Rock Shards

Geomancy: Rock Shards

Level 1
Geomancy: Forceful Shove

Geomancy: Forceful Shove

Level 1
Geomancy: Earthen Armor

Geomancy: Earthen Armor

Level 2
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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