Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Patrick Spencer
Level 4 Human Citizen (Authority) -
A calm and methodical DCRA Field Coordinator with a logistics background, Patrick Spencer navigates the chaos of dimensional travel with a focus on efficiency and safety.
Details
Race | Human |
Class | Citizen (Authority) |
Level | 4 |
Alignment | |
Pronouns | He/Him |
Location | -7840, 5721 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A man in his late 30s, with a neatly trimmed salt-and-pepper beard and focused blue eyes that seem to constantly assess his surroundings. He favors practical, slightly worn tactical pants and a durable, dark blue jacket with the DCRA insignia subtly embroidered on the shoulder. A multi-tool is always clipped to his belt, and he has a no-nonsense air about his posture.
personality
Calm and methodical, Patrick is the kind of person who thrives on organization and clear communication. He's not overly friendly but is consistently professional and ensures everyone understands their role. Years of dealing with the unpredictable nature of gates and Breakers have instilled in him a patient but firm demeanor. He prioritizes efficiency and safety above all else, often double-checking protocols and equipment.
backstory
Before the Opening, Patrick worked as a logistics manager for a large shipping company, a role that honed his organizational skills. The chaos of the early gate outbreaks spurred him to join the newly formed DCRA, believing his abilities could be best utilized in managing the logistical nightmares the gates presented. He quickly rose through the ranks, his knack for planning proving invaluable in the often-chaotic field operations of setting up gate entries. He's seen firsthand the devastation of Dungeon Breaks and the incredible potential of Breakers, giving him a pragmatic but respectful view of those with powers.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
15
Wisdom
16
Charisma
10
Armor Class
14
13
13
Max HP
30
Speed
30
HP
30 / 30 HP
XP
2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
Agent Patrick Spencer is not a spellcaster.